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  1. #11
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RemVye View Post
    Class lock? I think you mean the job system..
    No, what I was referring to was a system put in place to lock people to classes once inside the dungeon. To prevent people from steam-rolling content.

    Scenario without class lock: Everyone goes in as battle classes, changing at certain points for crafting/gathering.

    Scenario with class lock: Four battle classes, two gatherers & two crafters are required to enter, once inside classes are "locked" so as to prevent changing and steamrolling.

    Like I said this is by no means a perfect idea and would need to be fleshed out, but the principle I think remains interesting.
    (2)

  2. #12
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Crazy idea but I do like the scenario of adventuring in a mine as crafters/gatherers. Sounds like a lot of fun!!!
    (2)

  3. #13
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Agoven View Post
    I thought up of a good example I think would do great for a raid specifically designed for hand and land classes.

    There's an unstable mine that is on the verge of collapse. You need to make it through to the other end in the allotted time and gather a series of certain items on your way through. You need to use hand and land classes to break down rock barriers with miner, fish broken lines with a fisher, reconnect lines with weaving or leather, and gather items along the way.

    Very time, class, and puzzle oriented raid. No need for monsters...the danger of the mine collapsing/flooding/etc and killing you if you aren't moving through efficiently should be enough. Areas where you must pass through within x number of seconds and you can't go back cause behind you will collapse etc.

    Only certain gems and crafting items may be find in this raiding mine...and used for crafting purposes maybe?

    I would also imagine if this sort of raid gets made that it will be random puzzle generated dungeon sort of scenario.
    Works well for minners but what about the other classes? Culinarians have to prepare a banquet? Botanists go through an area filled with flowers and start picking away? Fisherman would be a fishing trip type raid?

    SE has been contradictory on this subject.... They want dicipline of land and hand to be classes of their own but at the same time they want them to be just support for the real classes. In the end it feels like you have so much potential but not much of a purpose...
    (0)

  4. #14
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Belial View Post
    No, what I was referring to was a system put in place to lock people to classes once inside the dungeon. To prevent people from steam-rolling content.

    Scenario without class lock: Everyone goes in as battle classes, changing at certain points for crafting/gathering.

    Scenario with class lock: Four battle classes, two gatherers & two crafters are required to enter, once inside classes are "locked" so as to prevent changing and steamrolling.

    Like I said this is by no means a perfect idea and would need to be fleshed out, but the principle I think remains interesting.
    I knew what you meant, I was just being snarky
    I would be against any type of 'class lock' because it would open Pandora's box for them to do this on everything. Then what would the point of the class/job system be? You can change, only when you're not in combat and not in a dungeon? Might as well put a Mog House in and have us change there!

    Thumbs up for Mog House
    (0)

  5. #15
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Onidemon View Post
    SE has been contradictory on this subject.... They want dicipline of land and hand to be classes of their own but at the same time they want them to be just support for the real classes. In the end it feels like you have so much potential but not much of a purpose...
    I think the Tanaka team wanted them to be real classes, and they failed at that. Yoshida probably doesn't want them to be real classes but also wants to try and do this because it's what people were told at the beginning.

    I think he would be better off just making crafting like every other MMO that comes to mind, something on the side. Or something for people to use to make money. Easy to start, difficult to master.

    I'd rather have 1 battle class dungeon than 5 crafting ones that a huge portion of the playerbase won't use. What will the dungeons drop? Crafting / Gathering gear?

    Being honest, I wouldn't want to "waste" time to go in a dungeon that drops gathering or crafting gear... crafting bores me to death.
    (2)

  6. #16
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Crafts should not be considered real classes. They never should have. No game I have ever seen has thought of them as such until FFXIV came along. They're supposed to be side jobs that are accessible to all players given they are willing to put in SOME time, not something that has to turn into your second full time job to level it up.

    Rant aside, as you can tell by the above, I disagree with the OP. Developing something like this would take time away from developing content that will actually be used by 90% of the player base.
    (1)

  7. #17
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Aistaraina View Post
    Crafts should not be considered real classes. They never should have. No game I have ever seen has thought of them as such until FFXIV came along. They're supposed to be side jobs that are accessible to all players given they are willing to put in SOME time, not something that has to turn into your second full time job to level it up.

    Rant aside, as you can tell by the above, I disagree with the OP. Developing something like this would take time away from developing content that will actually be used by 90% of the player base.
    i hate to bring bad news yoshi-p has already said he is going to make dungeon content for crafters. but i do kinda see what you mean about crafting being a side class. and not a real class. and what points to this is there is no job's coming out for crafter's, as far as we know
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  8. #18
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by grandm View Post
    i hate to bring bad news yoshi-p has already said he is going to make dungeon content for crafters. but i do kinda see what you mean about crafting being a side class. and not a real class. and what points to this is there is no job's coming out for crafter's, as far as we know
    I wish I could buy a turbo controller to level all the battle classes and just hit enter 1,000,000,000 times!
    (0)

  9. #19
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I think the word 'raid' is overused, but I'm totally for adding any content for DoL/H classes.

    They have continually been in the gutter since release. Why on earth make separate classes on par with DoW/M for DoL/H if you're not going to create content from them? I thought the whole reason to make them a class of their own was that the experience would be equal to DoW!!! That excitement is what originally drew me to FFXIV. And that wasn't the only way in which I was disappointed....
    (0)

  10. #20
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I will just leave this here this was on the Road map stuff if you didn't see it.....

    Dragon Battles of Ishgard:

    Campaign of battles against the dragon horde in the defense of Ishgard, with participation possible as any of
    the four Disciplines.
    (4)
    Last edited by Firon; 10-29-2011 at 02:10 AM.

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