Quote Originally Posted by Belial View Post
No, what I was referring to was a system put in place to lock people to classes once inside the dungeon. To prevent people from steam-rolling content.

Scenario without class lock: Everyone goes in as battle classes, changing at certain points for crafting/gathering.

Scenario with class lock: Four battle classes, two gatherers & two crafters are required to enter, once inside classes are "locked" so as to prevent changing and steamrolling.

Like I said this is by no means a perfect idea and would need to be fleshed out, but the principle I think remains interesting.
I knew what you meant, I was just being snarky
I would be against any type of 'class lock' because it would open Pandora's box for them to do this on everything. Then what would the point of the class/job system be? You can change, only when you're not in combat and not in a dungeon? Might as well put a Mog House in and have us change there!

Thumbs up for Mog House