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  1. #121
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I imagine that miasma 2 can be used to instantly knock back objects for bosses that use those sort of mechanics (like brayflox hard.) Other than that I guess you'd be waiting for the 4+ mobs thing,much like Rogue's Death Blossom ( unless the recent potency buff made death blossom useable on 3 mobs.)
    (0)

  2. #122
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zadocfish View Post
    Under what circumstance would I ever use Miasma 2? It seems almost completely worthless.
    Until you have Broil any time you have two or more mobs. M2 is 70 Potency per mob. Ruin/R2 is 80.

    Ruin 2 is a straight upgrade to replace Ruin 1
    R2 is not an upgrade to R1. It is the same damage + Instant Cast and adds blind but costs way too much MP.

    [Stuff about dots bane and M2]

    The point is to have all your dots running on all mobs simultaneously. B2,M,B -> Bane to Spread them and then M2 on 2+ Mobs because 70 ×2>80 potency from a Ruin.

    Is there something I'm missing...? It seems like the most worthless level-up spell in the game I've seen so far, being literally worse in almost every way than its first version.
    A 70 Potency AOE with no diminishing returns for large amounts of targets that also debuffs them (heavy). It is pretty good.
    (0)

  3. #123
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    You should only use Miasma II if there are more than 2 enemies if you're below level 52 or 54, whenever you get Broil. After you get Broil, you only get damage gains for using Miasma II when there are 3+ mobs. It's also useful to put Heavy on targets instantly, as an example, the True Heart in A7, the flans from A3 or the orbs in Weeping City, etc.

    The reasoning here is about the amount of total potency you get per GCD. Miasma II is worthless when used on a single target, because its potency is lower than Ruin, but if you use it on two targets, you're dealing a combined total potency of 140, whereas using Ruin you'd only get a total potency of 80. Its total potency only increases the more targets you hit. Basically, you won't be finding yourself using it too much in raids or trials, but it's good for trash.

    I also noticed your comments about Place and Heel. Place is important at slightly higher levels of play, so you can set your fairy in a set location while you move to another one to deal with mechanics. A current example, in Nidhogg Extreme, you can place Eos to stay with the two tanks while you bait the fireball from the Shadow Dragon. Another thing I noticed is that you have Sustain in your bar. Sustain is pretty much pointless for SCH, since you can use that GCD on using Physick on your fairy which will probably restore more HP. That, and the fairy will heal herself anyways.
    (0)

  4. #124
    Player
    Zadocfish's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    161
    Character
    Doc Docdoc
    World
    Exodus
    Main Class
    Weaver Lv 37
    Ah, okay, so it's added to the rotation for trash pulls as an additional crowd-control DOT. Got it. I was thinking of it as compared to Miasma 1, instead of Ruin 1. Cool. I wonder if I can hold off on using Ruin 2 on my action bar...? Apparently the extra cost usually outweighs the Blind effect?
    (0)

  5. #125
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zadocfish View Post
    Ah, okay, so it's added to the rotation for trash pulls as an additional crowd-control DOT. Got it. I was thinking of it as compared to Miasma 1, instead of Ruin 1. Cool. I wonder if I can hold off on using Ruin 2 on my action bar...? Apparently the extra cost usually outweighs the Blind effect?
    R2 is still nice to use during movement or when you want to weave an OGCD skill without losing DPS. Like, Virus, Rouse, E4E, Aetherflow etc.

    Once you have Broil you can leave R2 but remove R1
    (1)

  6. #126
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Single Target Opener:

    Adlo tank - Place Shadow if it makes sense BEFORE COMBAT so that the boss will step into it, but won't pull boss - (POT- if you have time to both pot and precast Bio II . SCH love pull macros <3. As you're casting Bio II activate Fey Wind. I'll usually place her during the Bio II or miasma cast as well) Bio II ~> Miasma ~> Bio ~> Energy Drain~> Aero ~> Energy Drain ~> Broil ~> Broil ~> Ruin II (pot should end here. My spell speed sometimes lets me also get my energy drain in.) ~> Energy Drain ~> Aetherflow.


    Single Target without precast Shadow Flare:

    (POT- if you have time to both pot and precast Bio II .) Bio II ~> Miasma ~> Bio ~> Energy Drain~> Aero ~> Swiftcast~> Shadow Flare ~> Energy Drain ~> Broil ~> Ruin II ~> Energy Drain ~> Aetherflow.

    If saving MP don't use your last energy drain, until you refresh your Bio then Aetherflow. You'll be topped off.


    Refresh Dots as necessary. Do not place a DoT unless it can tick for 15 seconds, the two exceptions being Aero and Bio if you can weave an energy drain with them, but they still need at least 9 seconds to beat ruin II, or if you're bane-ing.

    Level 50 AOE:
    Bio II ~> Miasma ~> Bio ~> Swiftcast ~> Bane ~> Shadow Flare ~> Miasma II ~> Aero targets if 3 or less and that will survive ~15 seconds. Blizzard II if they won't live through aero or if there are 4 or more targets. You may choose to aero if 4 targets, only if they will survive the entire duration.

    Level 54+ AOE:
    Bio II ~> Miasma ~> Bio ~> Swiftcast ~> Bane ~> Shadow Flare ~> Miasma II (3 or more only) ~> Aero targets if 4 or less and that will survive ~15 seconds. Broil if 3 or less or if they won't survive aeros duration. Blizzard II if 4 or more.

    Using Swiftcast before bane buffers bio, so its not skipped with bane, while not cutting into your gcd.


    Your skills are competing with each other in priority to see who can deal the most at the current time. Picking the right one ups your dps.

    You can change these up to fit your needs, but they will give you solid DPS.
    (2)
    Last edited by Rawrz; 07-04-2016 at 02:17 AM.

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