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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rawrz View Post
    You somewhat had a skewed example. As long as you aren't overhealing their max HP, it's just as well. Using succor during downtime (invulnerability mechanics or prepull) is a good way to prepare, but during active combat, if you are overhealing someone at 100% health, it's less than efficient.

    Doing this ,you spent two gcds on your succors for only 3/4 of the healing potency (450between shields and heals that weren't overheal.)
    I understand that. However, you changed the situation that was provided from 10K/13K HP to 13K/13K HP to reduce the potency from two succors. We previously were not in an overheal scenario, and instead were in a situation where the player is at 77% health and two 3K attacks are on the way.

    Let me flip the scenario in the opposite fashion. Let's say player is at 9K/13K, which is roughly 70% and doesn't need healing. This wave of damage would leave player at 5K/13K (38%, poor condition) opposed to 7/13K (54% fair condition). One needs a heal ASAP, the other has an increased survival rate should more damage come his way, and may not need an immediate heal. This is what the gcd you saved ultimately costs you in the long run.

    Galvanize essentially loses 1/2 of its effectiveness being cast after the hit comes. Sure it prepares you for the next hit, assuming it comes within the next 30 seconds. There is no getting around that if you want to mitigate damage, you have to use up a gcd in anticipation for it. Can any other job mitigate dmg like a SCH?
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  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I understand that. However, you changed the situation that was provided from 10K/13K HP to 13K/13K HP to reduce the potency from two succors. We previously were not in an overheal scenario, and instead were in a situation where the player is at 77% health and two 3K attacks are on the way.

    Let me flip the scenario in the opposite fashion. Let's say player is at 9K/13K, which is roughly 70% and doesn't need healing. This wave of damage would leave player at 5K/13K (38%, poor condition) opposed to 7/13K (54% fair condition). One needs a heal ASAP, the other has an increased survival rate should more damage come his way, and may not need an immediate heal. This is what the gcd you saved ultimately costs you in the long run.

    Galvanize essentially loses 1/2 of its effectiveness being cast after the hit comes. Sure it prepares you for the next hit, assuming it comes within the next 30 seconds. There is no getting around that if you want to mitigate damage, you have to use up a gcd in anticipation for it. Can any other job mitigate dmg like a SCH?
    From your original post, you implied that you would succor before damage, even if everyone is at 100% health or else it was "too late." Succoring, before or after isn't wrong, so long as you aren't overhealing, unless it's during a "free" moment brought to you by prepull or invulnerability mechanics, which is all I've been saying. Whether they have 54% health and no shield or 38% and 16% shield, your target has the same HP. The shield will absorb its damage worth or they will regain their HP through natural recovery or embrace alone.In your scenario, both would be equally well off because the damage would be coming again within 30 seconds (you said immediately.) While working with a main healer, succoring after could result in decreased overheal, while retaining a shield to reach over 100% HP, because of the regen effect of medica II/Aspected Helios/Whispering Dawn.

    Preparing for the next hit is all galvanize is about. It's a skill designed to reduce overheal, invest pockets of time (Preshielding), and heal through mitigation, like a 600 potency cure II. (Tank takes damage, adlo, tank takes reduced damage. Same healing potency), and going above 100% health to survive greater than your HP attacks.

    The benefit of your way is that if you need another succor after, you don't lose any potency. This is especially good for level 50 content since you lack aoe healing outside of eos, if you're attempting to solo heal, since your healing partner could finish the aoe healing. At 60 you have indom and emergency tactics, to patch things up, so you don't lose any potency to galvanize and you have better Aoe healing alone, than at 50.
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    Last edited by Rawrz; 05-22-2016 at 12:41 AM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rawrz View Post
    The benefit of your way is that if you need another succor after, you don't lose any potency. This is especially good for level 50 content since you lack aoe healing outside of eos, if you're attempting to solo heal, since your healing partner could finish the aoe healing. At 60 you have indom and emergency tactics, to patch things up, so you don't lose any potency to galvanize and you have better Aoe healing alone, than at 50.
    This might be where things got a little loopy. You have to remember that at this point in the game for me, I have always solo healed. I never wanted to turn this into my way is right, yours is wrong. Just pointing out the difference between being proactive vs reactive with galvanize. Over healing with galvanize isn't the same as a normal restorative spell because you still get the shield, and I think between your posts and mine, the end result pretty much evens out concerning gcds, amount restored, remaining HP, etc. But I think we agree for the most part, just from different perspectives.

    Post 50 content, I already foresee myself having a lot of difficulty handing over main heal duties when playing SCH, but hopefully I can make things go much smoother, and ease some pressure of the main healer.
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