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  1. #1
    Player
    Rawrz's Avatar
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    Sir Rawrz
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    Gilgamesh
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    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    Unless my logic is flawed, I’m not sure why this is even a debate. Is my head in the clouds here?
    You somewhat had a skewed example. As long as you aren't overhealing their max HP, it's just as well. Using succor during downtime (invulnerability mechanics or prepull) is a good way to prepare, but during active combat, if you are overhealing someone at 100% health, it's less than efficient.

    She is comparing medica (not medica II, because it has the same healing potency, without a galvanize effect.)


    SCH (reactive galvanize):

    Player is at 13k/13k HP
    Player takes 3K damage -> 10K HP
    1 succor>SCH cast succor for 1K + 1K shield -> 11K +1K shield
    Player takes 3k damage, shield breaks, 1k absorbed -> 9k

    SCH (proactive galvanize)

    Player is at 13k/13k HP
    1 succor>SCH cast succor anticipating incoming dmg for 1K (overheal) +1K shield -> 13K HP + 1K shield
    Player takes 3K damage, shield breaks, 1K absorbed -> 11K HP
    2 succor>SCH casts succor for 1K + 1K shield -> 12K +1K shield
    Player takes 3K damage, shield breaks, 1K absorbed -> 10K
    Doing this ,you spent two gcds on your succors for only 3/4 of the healing potency (450 between shields and heals that weren't overheal.)

    Quote Originally Posted by JackFross View Post
    It's not novelty AoE. It's significantly more powerful than Broil in the majority of dungeon pulls. It's a drastic gain to pps and dps to pack Blizzard II with you. Stoneskin is /never/ necessary to be on a Scholar. If you need additional weakness padding, just give that person an Adlo before the big damage spike. If you're deploying Adlo, it's already enough for them to survive, especially if it's crit or buffed by one or more of Defiance/Convalescence/Fey Illumination.
    Played around with it more and I do take back that Novelty comment. I had a friend parse in Ampa Hard in Expert and had a pull of 2200 DPS (With slip ups on my end.) It kinda fluffed the whole run, since I beat everyone but the BLM at almost 1250 (BLM was 1275.)

    What I want to say is: Bliz II is powerful, but it is not useful. It has very few real places that you can use it, where as Stoneskin, gives you the ability to capture inactive time and turn it into Active healing. It also has general other uses, like those moments where tanks need more than Adlo or giving to a DPS with weakness, since it has a duration of 30 minutes and instead of adloing them specifically before heavy raid damage incoming, I can treat them with a general succor (In case deployment is down. You don't really plan death.. in most cases xD.) In Roulettes I will probably tote around Blizz II, but in content that does not have a noticeable portion of adds, Stoneskin will be there. (Now if only they could macro turning on and off certain cross class skills D: </3)

    Quote Originally Posted by JackFross View Post
    I mean. As a Scholar, you only need 1 pre-pull GCD for Shadowflare followed by 4 other GCDs (B2>M>B1>[Bane]>M2) to be performing well enough in any trash pull. After that, I generally will Lustrate>Adlo the tank before going into Broil or B2 spam. Stoneskin wouldn't extend that margin by a reasonable enough amount to make me not need to drop cleric for an Adlo in a larger pull (I never drop in 3-4 mob pulls). It's a discrete difference - not a fluid one. More health is nice, but doesn't realistically change an encounter. I will never let my tank fall below 3k either way unless I get distracted, so it's really not changing anything, especially when 1 Stoneskin is quite literally 2 attacks from mobs - and in a mob pull of 6-7, that comes in three-fold every 3 seconds. :0
    Stoneskin pushes back your need to heal by 1 Embrace on a tank(In a sense as it is a little more than an embrace). Adlo really only pushes it back by 1.5 so it almost keeps up, but Blizz II gives you numbers lol.

    On AOE, I usually open with (Precast) Bio II> Miasma> Bio > Swiftcast > Bane > Shadowflare> Miasma II. You don't suffer the extra .5 GCD cast time from Shadowflare and it doesnt clip the GCD if you swift then Bane. If 4 or less targets that will survive more than 18 seconds Aero Spam, and if 5 or more I'll Blizz II.
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    Last edited by Rawrz; 05-20-2016 at 03:50 PM.

  2. #2
    Player JackFross's Avatar
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    Apr 2014
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    Gridania
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    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Gemina View Post
    You my friend, are godsend!
    The ONLY caveat - PS3 does not have horizontal and vertical hotbars. The PS4 does, though, which makes things just as easy to manage as a PC if you have a mouse for more accurate HUD manipulations.
    Quote Originally Posted by Rawrz View Post
    Played around with it more and I do take back that Novelty comment.
    Agree to disagree to an extent! I won't argue that Blizz II is worthless in a raid scenario. It absolutely is! My only serious argument is that I can personally never justify spending the mana on Stoneskin for anything. Anytime I want a Stoneskin, Adloquium is both faster and more effective. I'm not gonna SS the whole party, Adlo is both quicker and more effective (esp followed by Lustrate) to pick up the random DPS who eats Height Error during the A8N intermission...

    But it comes down to personal preference. Nothing wrong with using Stoneskin, at all, I just don't personally like it on my Scholar. C:

    Quote Originally Posted by Rawrz View Post
    (Now if only they could macro turning on and off certain cross class skills D: </3)
    There actually IS a way to macro this. It's /additionalaction or something along those lines. Look it up in text commands when making a Macro. You can remove one skill and add another. I have that set for my DRG when I swap between PvP and PvE - I keep Mantra on for PvE, and I use Foresight instead in PvP. I can get you the actual macro lines I use for it tomorrow! C:

    Quote Originally Posted by Rawrz View Post
    Stoneskin pushes back your need to heal by 1 Embrace on a tank(In a sense as it is a little more than an embrace).
    Not sure why you're talking in Embrace terms, especially since that happens independently of me. It's more logical to discuss in flat damage amounts - a Stoneskin on a 27k health PLD (my friend has this much at near i240) will mitigate 2700 damage - a bit more than 2 auto attacks. In a 3 mob pull, this could delay your heals by a GCD... if you ever needed to heal in the first place with a pre-pull Adloquium (which I don't ever have to). In a larger pull, this will have a negligible effect on it - mitigating +2 AA's in a group that's dropping 8+ per 3 seconds isn't gonna change anything. You'll still barely have time for your DPS GCDs!

    That said - it's whatever works for you. If Stoneskin works, has worked, and continues to work, use it! I'm not gonna tell someone how to play, just offering my views on the cross-class. <3
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  3. #3
    Player
    Rawrz's Avatar
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    Sir Rawrz
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    Gilgamesh
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    Red Mage Lv 90
    Quote Originally Posted by JackFross View Post
    My only serious argument is that I can personally never justify spending the mana on Stoneskin for anything. Anytime I want a Stoneskin, Adloquium is both faster and more effective. I'm not gonna SS the whole party, Adlo is both quicker and more effective (esp followed by Lustrate) to pick up the random DPS who eats Height Error during the A8N intermission...
    I don't use Stoneskin like that exactly. I'll use it during the free moments between pulls if I have time to adlo after. In combat I'll use it, if it's raid wide and someone has weakness, think sephirot's phase 2 LB after a party wide succor, especially if we are late. (Adloing them specifically after, would cut its potency by 150 since succor is present. Again assuming I don't deploy, because it's on cool down.) It also really helps keep a6s clean during brawler phase 2 for green orbs. But thanks for the macro tip! It really will help me use them both, rather than just sticking with Stoneskin. xD

    9/10 I'll cringe at someone casting ss in battle, so I use it little, but more justifiably in raid content (because if you can give yourself a little more options, why not xD.)
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    Last edited by Rawrz; 05-20-2016 at 09:59 PM.

  4. #4
    Player JackFross's Avatar
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    Apr 2014
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    Gridania
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    680
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    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Rawrz View Post
    I don't use Stoneskin like that exactly.
    I usually just rely on my WHM to do that for me. xD

    I consider the Stoneskin on weakness players to be "not my job!"
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  5. #5
    Player
    Rawrz's Avatar
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    Sir Rawrz
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    Gilgamesh
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    Red Mage Lv 90
    Quote Originally Posted by JackFross View Post
    There actually IS a way to macro this. It's /additionalaction or something along those lines. Look it up in text commands when making a Macro. You can remove one skill and add another. I have that set for my DRG when I swap between PvP and PvE - I keep Mantra on for PvE, and I use Foresight instead in PvP. I can get you the actual macro lines I use for it tomorrow! C:
    I made one myself actually! It's a one button push switch from Stoneskin to Blizzard II or vice versa with a notification of what is changing. Thanks again so much xD.

    I chose the lightbulb for my macroicon but none really matters.

    /Macrolock
    /echo You are switching your cross class skills. The following skill will be disabled:
    /recast "Stoneskin"
    /recast "Blizzard II"
    /aaction "Blizzard II"
    /aaction "Stoneskin"
    /aaction "Blizzard II" on
    /chotbar action "Stoneskin" 8 13
    /chotbar action "Blizzard II" 8 13
    /echo Your current cross class has been changed to the following:
    /recast "Stoneskin"
    /recast "Blizzard II"


    xD Its Macrolocked, because its kind of slow and I wouldn't want it to mess up. The game just cant do this action as quickly as hotbar/text commands. Bar 8, slot 13 is just where mine is on my cross hotbar (ps4) and youll have to enter your own if anyone wants to use this. If on PC, use /hotbar instead of /chotbar command.
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    Last edited by Rawrz; 05-21-2016 at 07:11 AM.

  6. #6
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by JackFross View Post
    The ONLY caveat - PS3 does not have horizontal and vertical hotbars. The PS4 does, though, which makes things just as easy to manage as a PC if you have a mouse for more accurate HUD manipulations.
    I've had some serious internet troubles the last couple days, but finally got around to giving this a try. I feel like I should have known about this a long time ago, but quite honestly, I can see how it can be missed. I had to swap between controller and mouse mode to set this up. And for someone like me who is less savvy with this kind of things, I never would have discovered it on my own. It's one of the less stand-out features despite being one of the most important to incorporate into gaming with a controller.



    Just my initial set up to get things going. I still have to work with it a bit. But as you can see, only two of the twelve abilities I set are on crossbar 1 lol. Needless to say, I've been doing WAY more button presses than is necessary. So much so that I was still doing it after this setup. I have to break out of it now.
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  7. 05-21-2016 11:44 AM

  8. #8
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Rawrz View Post
    You somewhat had a skewed example. As long as you aren't overhealing their max HP, it's just as well. Using succor during downtime (invulnerability mechanics or prepull) is a good way to prepare, but during active combat, if you are overhealing someone at 100% health, it's less than efficient.

    Doing this ,you spent two gcds on your succors for only 3/4 of the healing potency (450between shields and heals that weren't overheal.)
    I understand that. However, you changed the situation that was provided from 10K/13K HP to 13K/13K HP to reduce the potency from two succors. We previously were not in an overheal scenario, and instead were in a situation where the player is at 77% health and two 3K attacks are on the way.

    Let me flip the scenario in the opposite fashion. Let's say player is at 9K/13K, which is roughly 70% and doesn't need healing. This wave of damage would leave player at 5K/13K (38%, poor condition) opposed to 7/13K (54% fair condition). One needs a heal ASAP, the other has an increased survival rate should more damage come his way, and may not need an immediate heal. This is what the gcd you saved ultimately costs you in the long run.

    Galvanize essentially loses 1/2 of its effectiveness being cast after the hit comes. Sure it prepares you for the next hit, assuming it comes within the next 30 seconds. There is no getting around that if you want to mitigate damage, you have to use up a gcd in anticipation for it. Can any other job mitigate dmg like a SCH?
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  9. #9
    Player
    Rawrz's Avatar
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    Sir Rawrz
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    Gilgamesh
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    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I understand that. However, you changed the situation that was provided from 10K/13K HP to 13K/13K HP to reduce the potency from two succors. We previously were not in an overheal scenario, and instead were in a situation where the player is at 77% health and two 3K attacks are on the way.

    Let me flip the scenario in the opposite fashion. Let's say player is at 9K/13K, which is roughly 70% and doesn't need healing. This wave of damage would leave player at 5K/13K (38%, poor condition) opposed to 7/13K (54% fair condition). One needs a heal ASAP, the other has an increased survival rate should more damage come his way, and may not need an immediate heal. This is what the gcd you saved ultimately costs you in the long run.

    Galvanize essentially loses 1/2 of its effectiveness being cast after the hit comes. Sure it prepares you for the next hit, assuming it comes within the next 30 seconds. There is no getting around that if you want to mitigate damage, you have to use up a gcd in anticipation for it. Can any other job mitigate dmg like a SCH?
    From your original post, you implied that you would succor before damage, even if everyone is at 100% health or else it was "too late." Succoring, before or after isn't wrong, so long as you aren't overhealing, unless it's during a "free" moment brought to you by prepull or invulnerability mechanics, which is all I've been saying. Whether they have 54% health and no shield or 38% and 16% shield, your target has the same HP. The shield will absorb its damage worth or they will regain their HP through natural recovery or embrace alone.In your scenario, both would be equally well off because the damage would be coming again within 30 seconds (you said immediately.) While working with a main healer, succoring after could result in decreased overheal, while retaining a shield to reach over 100% HP, because of the regen effect of medica II/Aspected Helios/Whispering Dawn.

    Preparing for the next hit is all galvanize is about. It's a skill designed to reduce overheal, invest pockets of time (Preshielding), and heal through mitigation, like a 600 potency cure II. (Tank takes damage, adlo, tank takes reduced damage. Same healing potency), and going above 100% health to survive greater than your HP attacks.

    The benefit of your way is that if you need another succor after, you don't lose any potency. This is especially good for level 50 content since you lack aoe healing outside of eos, if you're attempting to solo heal, since your healing partner could finish the aoe healing. At 60 you have indom and emergency tactics, to patch things up, so you don't lose any potency to galvanize and you have better Aoe healing alone, than at 50.
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    Last edited by Rawrz; 05-22-2016 at 12:41 AM.

  10. #10
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Rawrz View Post
    The benefit of your way is that if you need another succor after, you don't lose any potency. This is especially good for level 50 content since you lack aoe healing outside of eos, if you're attempting to solo heal, since your healing partner could finish the aoe healing. At 60 you have indom and emergency tactics, to patch things up, so you don't lose any potency to galvanize and you have better Aoe healing alone, than at 50.
    This might be where things got a little loopy. You have to remember that at this point in the game for me, I have always solo healed. I never wanted to turn this into my way is right, yours is wrong. Just pointing out the difference between being proactive vs reactive with galvanize. Over healing with galvanize isn't the same as a normal restorative spell because you still get the shield, and I think between your posts and mine, the end result pretty much evens out concerning gcds, amount restored, remaining HP, etc. But I think we agree for the most part, just from different perspectives.

    Post 50 content, I already foresee myself having a lot of difficulty handing over main heal duties when playing SCH, but hopefully I can make things go much smoother, and ease some pressure of the main healer.
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