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  1. #11
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Gemina View Post
    I think you and I have completely different approaches to galvanize. I don’t see Adlo and Succor as heals. I see them as shields with a restorative number that lets you know how much dmg it is going to absorb. I have always been under the impression that a SCH’s strength comes from their ability to mitigate damage. My time as WHM has shown how much more difficult it is for SCH to repair the damage after it comes. When I need to heal, I use Physick, Lustrate, and I’ll have Indom soon for a true AoE heal. I make no mention of stacking Galvanize. There is no over heal with Galvanize because I am not casting it to restore hit points.
    The thing about adlo and succor being actually heals is that in the end of the day, after the damage is taken, the result is the same as if the damage was healed afterwards, as long someone would not die.
    An example, with succor/medica as both have the same potency:

    WHM:
    Player is at 10k/13k HP
    Player takes 3k damage -> 7k HP
    Medica for 2k -> 9k HP
    Player takes 3k damage -> 6k HP

    Sch:
    Player is at 10k/13k HP
    Player takes 3k damage -> 7k HP
    Succor for 1k + 1k galvanize -> 8k HP + 1k shield
    Player takes 3k damage (raw) -> shield breaks, player takes 2k damage -> 6k HP

    This means as a healing tool, succor is just as effective as medica, as long it's cast while no shield is already up, and the shield breaks within 30s.
    Mitigation only has a real benefit over plain healing if someone would die without it, otherwise shields are simply a form of pro-active/delayed healing.
    (2)
    Last edited by Vulcwen; 05-19-2016 at 05:17 PM. Reason: this character limit..