Makes sense.Weave time, is the amount of time that your global CD is ticking after a skill, it's called the off global cool down. (Think of the empty time after ruin II, bio, aero or after you swiftcast.) Abilities like cleric stance, energy drain, and lustrate can be used during those empty moments.
Pots are short for potions. X-potions of mind are kind of a staple for me. When in cleric stance the mind potions, convert directly into your Intelligence stat. Dungeons or end game (unless I opt for Draconian Potions) I'll be using them to beef myself up for an opener. Why? They are cheap if you can get an alchemist to 50 and make 3 per craft. DoTs snap shot, or retain their damage, so a buffed bio II, will continue to be buffed even after the duration of the potion.
Also you're welcome! It's fun to think about all you know on your class to try and give pointers.Thank you!
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