Quote Originally Posted by Rawrz View Post
You somewhat had a skewed example. As long as you aren't overhealing their max HP, it's just as well. Using succor during downtime (invulnerability mechanics or prepull) is a good way to prepare, but during active combat, if you are overhealing someone at 100% health, it's less than efficient.

Doing this ,you spent two gcds on your succors for only 3/4 of the healing potency (450between shields and heals that weren't overheal.)
I understand that. However, you changed the situation that was provided from 10K/13K HP to 13K/13K HP to reduce the potency from two succors. We previously were not in an overheal scenario, and instead were in a situation where the player is at 77% health and two 3K attacks are on the way.

Let me flip the scenario in the opposite fashion. Let's say player is at 9K/13K, which is roughly 70% and doesn't need healing. This wave of damage would leave player at 5K/13K (38%, poor condition) opposed to 7/13K (54% fair condition). One needs a heal ASAP, the other has an increased survival rate should more damage come his way, and may not need an immediate heal. This is what the gcd you saved ultimately costs you in the long run.

Galvanize essentially loses 1/2 of its effectiveness being cast after the hit comes. Sure it prepares you for the next hit, assuming it comes within the next 30 seconds. There is no getting around that if you want to mitigate damage, you have to use up a gcd in anticipation for it. Can any other job mitigate dmg like a SCH?