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  1. #1
    Player
    functioning's Avatar
    Join Date
    May 2016
    Posts
    2
    Character
    Caiden Ragefang
    World
    Adamantoise
    Main Class
    Paladin Lv 60

    [Suggestion] Small, but significant, change to the Challenge Log

    I know I'm hardly the first (or last one) that will complete a Challenge on my Level 60 and see a "500 Gil" reward appear on my screen, knowing a significant chunk of EXP has been lost to the aether.

    Before, when I was leveling, it was awesome to complete a Dungeon, FATE, Levequest, etc. and get this huge chunk of EXP towards my next Level.

    My suggestion is a simple one, but would do wonders to make the Challenge Log a better tool and less of a bummer:

    Allow us to choose when to "Cash In" completed Challenges instead of clearing them automagically.

    Located at the top of the Challenge Log, labelled "Completed," show a list of all "Completed" Challenges for that week, each with a gold "Cash In" button.

    There - that's it. Do that and the Challenge Log goes from being a passive, (sometimes frustrating) reward system to an actual tool that we can use to push our characters further.

    Thanks for your time!
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I think we should have to do more with a class than click a "cash in" button if we want experience for that class. Perhaps if we could simply decline the reward, leaving the challenge one shy of completion. For instance, if you meet the challenge by running a FATE on your level-capped job, you could decline it, leaving you one FATE shy of that challenge. Switch to a leveling class and do another FATE to complete it again, this time taking the reward.

    (As an added bonus, this version wouldn't require the game to keep track of any more information than it is already. It's already tracking how far we are on completion of each challenge. When you decline a reward, it would simply decrement your completion status from fully completed to one short of completion. That would enable you to keep completing it again until you accept the challenge reward.)

    So, when you complete a challenge, a box would pop up in the notification area (like where loot rolls do) and a window saying what challenge was completed, what reward you're entitled to, and buttons for [accept] and [decline]. But if you accept it, any XP would be specifically for the class/job you were on when receiving it.
    (1)
    Last edited by Niwashi; 05-13-2016 at 06:28 AM.

  3. #3
    Player
    functioning's Avatar
    Join Date
    May 2016
    Posts
    2
    Character
    Caiden Ragefang
    World
    Adamantoise
    Main Class
    Paladin Lv 60
    Not a terrible approach, either, but I feel it could get naggy if you have a tendency to a lot of the things and need to constantly "Decline" the Challenge Reward because you're saving it up for that one Class/Job.

    With my approach, I see it as no different than a common practice today of accepting a lower level quest, completing it with a higher level class/job, and then switching to the lower level to reap the benefits. This practice is allowed in the game today and not punished.

    If the fear is that it will "give" people levels in classes/jobs they will not be experienced to use, that's a noble stance, but we know that the level does not make the character. And the Challenge Log was never intended to be the "fastest" way to level.

    I would just like to prevent the "bummer," no matter the approach.
    (0)