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  1. #1
    Player
    Adachi452's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    Adachi Ultor
    World
    Exodus
    Main Class
    Gunbreaker Lv 100

    Tank/Paladin tips, What would you like to see?

    Hey everyone,

    So as a Paladin who loves tanking, dealing high damage and always wanting to grow in skill... i wanna know what you DPS, Healers, fellow Tanks (OT, MT) all need from us. Just wanna open a discussion, I never want to burden a team or be the downfall of a boss fight or dungeon raid. Though I havn't run into any major issues yet or have made any terrible mistakes (that im aware of), I believe in training and constantly learning to improve skills to be the best Tank i can be, so when your in a dungeon and my name pops up, u know u can rely on me...which is really what a Paladin is.

    - What are some of the challenges Healers and DPS run into with Tanks that may lack some experience?

    - What are some tips you could give to Tanks (specifically Paladins in this thread) to help them be better at Tanking?

    - Overall what does everyone look for in a great Tank that makes you wish they were in your dungeons or raids with you?

    lll start by posting what I try to do and keep in mind when going through dungeons (havn't done raids yet so information there would be helpful!)

    I use Shield Oath at the beginning and through 99% of the dungeon (if im having an easy time holding enmity i switch to sword Oath to help with damage) Do my intro combo's...shield lob, flash, circle of scorn...maybe fight or flight before all that, then into my FB/SB/RH combo. Adding in shield bash and swipe when necessary and of course spirits within. Ill flash a few times and switch between monsters in mobs to keep them on me when i need to. Using provoke if i need to.

    I know its helpful when myself or someone Marks the enemies in a mob so we can all attack the SAME target and im not battling anyone (cept healer) for enmity, i personally dont like it when im in a mob of 3-5 that have a good amount of hp, and DPS characters each pick a diff target (or one dps takes it upon themselves to attack a second member of the mob when everyone else is attacking another guy) and "go to town"...instead of everyone attacking one guy. (obv there are exceptions to this in big pull dungeons where im flashing mobs like mad and dps uses there AOE moves) But maybe there is a reason for that im not aware of that no one has voiced before? What are your thoughts on that?

    So aside from tricks in certain dungeons (knocking bombs away, keeping main bosses in a certain corner ect) thats what I try and do atm to tank...keep all the enemies off my healer and dps (not letting them get hit even once is my goal but cannot be avoided sometimes) while helping deal as much damage as i can do.

    (I of course also help out my team with Paladin covers, and healing/defense/damage buffs...)

    So wanting to see what others think, what others in diff classes struggle with and would like to see from Paladins, would like to clear the air about some issues that seems grey and open up a line of communication while not in a dungeon so we can take the time to learn. Did a lot of reading but it seems everyone has a lot of diff opinions about things...pls discuss.
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    Last edited by Adachi452; 05-13-2016 at 02:44 AM.