They could at least make them a little bit floppy. D:
They could at least make them a little bit floppy. D:
Snow Leopard Vtuberl: https://www.twitch.tv/ladyrandomvt
The reason I hope they never do this is because it looks meh and you end up having no control over whether that headpiece you like forces a different hairstyle on you.
3D hair is modelled in layered chunks, even Gerolt from Witcher 3 with his fancy Hairworks tech has chunked hair. That being said, you can designate collision between hair chunks and body chunks, but that means designating collision for every single chunk of every single hairstyle, including race-modified hairstyles as well as every single piece of body armor. The scale of that kind of work can be done for a single player game or co-op game where nothing is really changed or added apart from DLC, but you'll never see this in any kind of game with continually added content like an MMO. It's just way too much added work. Not even the vaunted Black Desert Online with each hair chunk having basic physics can escape horrible clipping.
Physics is entirely client-side. You should be more worried about your own video card going up in smoke before anything related to server.this will never ever, not until FFXXVIII MMO (september 2035 release date) happen. The amount of resources it takes to do hair physics is fine for a AAA offline game, because its all contained on a disk, but for an MMO, any player that looks at you needs to be sent that data from the server, which for something like that could cause fires at the SE server plant with the current state it is in.
It would certainly be nice if they could add some drapiness to long sleeves but keep in mind that with those body armors, we actually don't have forearms (the hands are glued onto the robe at the wrists) and the connections between wrist and sleeve are pretty low-poly and would have to be animation-boned uniquely to prevent horrific clipping in any sort of breeze. They -could- design sleeves more like skirts (i.e. a cone + a skintight tube for forearm), but sleeves have a lot more visual variety than basic skirt shapes- they would be sacrificing sleeve variety in exchange for flappy sleeves (and higher poly count). I don't think it's impossible, but not sure if that's a good sacrifice to make.
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