There are limited physics in game already. Certain pieces will move in the wind and such. But its very small-scale probably due to the hardware requirements of calculating physics on so many on-screen characters AND NPCs.
There are limited physics in game already. Certain pieces will move in the wind and such. But its very small-scale probably due to the hardware requirements of calculating physics on so many on-screen characters AND NPCs.
Those are pre-made animations rather than simulated physics, the game is just very smart about how it uses them.
They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
They would first had to specify Z vector for bones, which currently probably does not exist, since i noticed only X and Y cloth movement. And only one at a time, but i may be wrong.They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
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