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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    There are limited physics in game already. Certain pieces will move in the wind and such. But its very small-scale probably due to the hardware requirements of calculating physics on so many on-screen characters AND NPCs.
    (4)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There are limited physics in game already. Certain pieces will move in the wind and such. But its very small-scale probably due to the hardware requirements of calculating physics on so many on-screen characters AND NPCs.
    Those are pre-made animations rather than simulated physics, the game is just very smart about how it uses them.
    (1)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Lemuria View Post
    Those are pre-made animations rather than simulated physics, the game is just very smart about how it uses them.
    Well, in lieu of physics, some additional clever animations for handling wide sleeves when you raise your arms would help, too.
    (0)

  4. #4
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Niwashi View Post
    Well, in lieu of physics, some additional clever animations for handling wide sleeves when you raise your arms would help, too.
    They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
    (0)

  5. #5
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nutz View Post
    They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
    They would first had to specify Z vector for bones, which currently probably does not exist, since i noticed only X and Y cloth movement. And only one at a time, but i may be wrong.
    (0)