Quote Originally Posted by Nutz View Post
They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
They would first had to specify Z vector for bones, which currently probably does not exist, since i noticed only X and Y cloth movement. And only one at a time, but i may be wrong.