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  1. #31
    Player Yuni_Queen's Avatar
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    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nutz View Post
    They could theoretically do this, but it would involve having additional bones on robes that drape when the arm is raised. I don't know how they typically handle armor changes in relation to the character skeleton, but adding/ subtracting bones, and as such redoing all animations for specific clothing items is probably not something anyone wants to do.
    They would first had to specify Z vector for bones, which currently probably does not exist, since i noticed only X and Y cloth movement. And only one at a time, but i may be wrong.
    (0)

  2. #32
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by cammi View Post
    That's my point tho, it's been ten years and they couldn't get the game to look like an actual PS4 game? Maybe comparing it to Uncharted 4 is abit unfair. Maybe. I guess I'm just jaded as hell.
    You... didn't read Culfinrandir's post, did you? O.o because what they're saying is that it's because it's been ten years that they "couldn't get the game to look like an actual PS4 game". Because the framework for the game is more or less determined by when they start working on it -- and if you switch engine to something more up-to-date, you'll often have to recreate a lot of it from scratch.
    (Unless you're like Naughty Dog who went in with a rather different approach altogether and designed their engine with the purpose of continuous updates.)

    You try playing the top games of today on a five- or ten-year-old computer, and see how well that works... (Yes, I guess it's possible if you had a top-notch PC back then, but I'd wager not without tuning down the graphics quality.)
    (Not saying that to be mean in any way, just as an attempt to make a comparison regarding how quickly technology -- and programming -- gets outdated.)


    Regarding this topic in general... It would be awesome if they at least arranged personal cloth physics, as well as softened up a few obvious examples (wide sleeves, wide skirts when lying down, that sort of thing).
    (2)

  3. #33
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    That's actually interesting part.

    If they could give us just personal Cloth Physics, would server get overloaded with everyones personal Physics?
    Since the data woudn't be counted as PlayerNumber^PlayerNumber. Just A[PlayerNumber].
    (0)

  4. #34
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Yuni_Queen View Post
    If they could give us just personal Cloth Physics, would server get overloaded with everyones personal Physics?
    If they did that, it would be entirely client side, so the server wouldn't have anything to do with it.
    (0)

  5. #35
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Lemuria View Post
    If they did that, it would be entirely client side, so the server wouldn't have anything to do with it.
    Being client side (and having a fallback version like used for other characters) also means that it could be enabled or disabled according to the capabilities of the machine you're running on. Turn it on for a top end gaming rig and off for an old clunker that can barely load the game as is.
    (1)

  6. #36
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Saccharin View Post
    Well it could be the same as cloth physics if you treat long hair as say like a piece of cloth as it sort of does now. Proper hair is made of thousands of tiny strands so if SE would implement proper hair it would take enormous amounts of time to process.
    TressFX & TressFX Hair would benefit the game immensely. Alas, they are AMD features & we all know that SE seem to favour Nvidia when it comes to FFXIV. Nvidia do have HairWorks as part of GameWorks but, unlike AMD's TressFX, it's proprietary software. SE already licence at least part of GameWorks as they've implemented HBAO+.

    Why SE haven't worked more closely with AMD given that their technology is used in the PS4 is beyond me. GPUOpen is great technology & completely free of licencing issues.
    (3)

  7. #37
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by cammi View Post
    That's my point tho, it's been ten years and they couldn't get the game to look like an actual PS4 game? Maybe comparing it to Uncharted 4 is abit unfair. Maybe. I guess I'm just jaded as hell.
    Quote Originally Posted by Noxifer View Post
    You... didn't read Culfinrandir's post, did you? O.o because what they're saying is that it's because it's been ten years that they "couldn't get the game to look like an actual PS4 game".

    Again, false information. I just said the game has not been in development for ten years
    Versus XIII and XV are two COMPLETELY different games. People need to stop this meme.
    (0)
    Last edited by Yasuhiro; 05-13-2016 at 11:42 AM.

  8. #38
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Culfinrandir View Post
    Why SE haven't worked more closely with AMD given that their technology is used in the PS4 is beyond me. GPUOpen is great technology & completely free of licencing issues.
    Probably due to contract that was made before SE even considered making a PS4 release. Maybe they didn't expect it will go so well.
    But when i read about new features, and there was HBAO+ i was kind of surprised.
    Quess they starts to think about serious graphical improvments over next expansion.

    Thou indeed Cloth Physics may not be included, until Yoshi will clearly state, that next expansion won't cover PS3.
    (0)

  9. #39
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bass9020 View Post
    Make it an option for people who can actually use it? I'd like to benefit from my higher end PC parts.
    +1 to this.
    (0)

  10. #40
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Yasuhiro View Post
    Again, false information. I just said the game has not been in development for ten years
    Versus XIII and XV are two COMPLETELY different games. People need to stop this meme.
    YOU clearly didn't read my post either - if you had you'd see that XV is based on Luminous Studio from 2012. Yes, there was an update from the original Versus XIII engine (Crystal Tools from 2005) but it's STILL a 5 year old game. Undoubtedly there'll still be some ideas or models that originated in Crystal Tools which have been ported to Luminous Studio because that's how it was designed.

    There's nothing false in that whatsoever. XV *is* using resources *at least* 5 years old.
    (1)

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