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Thread: Combos!!

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  1. #1
    Player
    Aion's Avatar
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    Aion Zwei
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    Combos!!

    taken from http://rainyautumnskies.wordpress.co...naoki-yoshida/

    Chuki : Then comes the battle system. We saw the Battle Regimens system, we couldn’t use it for a while, and then you talked about « Self-Combos ». What about it?
    Naoki Yoshida : Towards 1.20, we are really reviewing how the class balance should be, and for the seven battle classes, we’ll be checking all of the class actions, magic skills; we are rebuilding everything and all the details are in his laptop here.
    *Tsuki slowly moves his hand towards the laptop, laughters*
    …but of course we can’t reveal it at the moment. We want a very unique identity to each class. The whole idea is to make sure that even if you play solo, you can have a dynamic and exciting experience when you’re participating in a battle. The position is also going to be very important in the new battle system.

    For example, if you have skills A, B, C, D. Maybe you’d need to do A first, C second, and then B to do bigger damage. Also, you might have to move in front of the enemy, then move to the side, or maybe you should start behind the enemy before using your skills, so there’s going to be a lot of requirements to succeed these combos. This is really going to help the battle system, even for solo players, to enjoy a dynamic experience.

    With special skills, some of them might have some kind of abilities like Short Stand, so you can stop an enemy first, then you move behind, and then you use different skills. That kind of tactics will be involved in the battles.

    Also, it’s not only for the fighters, but also for example, for the Archers, or those in the range class, maybe by using specific combos, the hit rating might be reduced but then in return, you can get a big critical damage. In different combos, maybe you can have the damages certain through a battle… to have a constant damage for each battle, for example. Depending on the situation, you can try out different combo systems, and there is going to be a lot of different variations, so all combat classes can use combo.

    At the final stage, I’m thinking that maybe if you combine Combo and Combo, you can have a Battle Regimen for example. At the moment, you can sort of use Battle Regimens, but if that’s too easy to do, when considering the battle balance, we’ll think people always use Battle Regimens. Instead of that, we want to make it interesting, for example, during a big boss battle, you can only use this once if you like it, with everyone using a skill at the same time, so it may be challenging to succeed this Battle Regimen. And I think that makes it more interesting for the players and also, it would help us have a better battle balance.

    Maybe you heard of the word « hissatsu waza » (Coup de Grâce, Finishing Move), like in the Japanese mangas, that’s something we’re thinking about. Something you can use once in very special occasions.
    seems interesting... lets discuss about it!
    (6)
    Aion Zwei - Masamune

  2. #2
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    MariyaShidou's Avatar
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    Already used in many MMORPGs/RPGs. For example, the basic combo for Warrior/Fighter in other games usually involves knocking down opponent then do a Cleave-sorta that get extra damage + added effect like bleeding on knocked down.
    (1)

  3. #3
    Player
    Aion's Avatar
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    uh I never know any sort of skill combo in MMO...maybe because I just play F2P korean MMO...
    (0)
    Aion Zwei - Masamune

  4. #4
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    Quote Originally Posted by Aion View Post
    uh I never know any sort of skill combo in MMO...maybe because I just play F2P korean MMO...
    Then you could try Allods, they have a decent combo and a combat system reminiscent of FFXIV's old stamina bar.
    (0)

  5. #5
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    Shneibel's Avatar
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    Quote Originally Posted by Aion View Post
    uh I never know any sort of skill combo in MMO...maybe because I just play F2P korean MMO...
    you pay a month money to try Aion to have a idea about combo, also not only warrior have combo, nuker (sorcerer), buffer, healer have their combat combo as well

    ninja edit: as Yoshida mention, the combo will be awesome and I hope they add special effect as well and not just stun, I want knock down, launch the target to air so we can have finish move
    (1)
    Last edited by Shneibel; 10-28-2011 at 06:10 PM.

  6. #6
    Player
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    Quote Originally Posted by Shneibel View Post
    you pay a month money to try Aion to have a idea about combo, also not only warrior have combo, nuker (sorcerer), buffer, healer have their combat combo as well

    ninja edit: as Yoshida mention, the combo will be awesome and I hope they add special effect as well and not just stun, I want knock down, launch the target to air so we can have finish move
    I forgot to quote the last part
    Chuki : Some kind of secret attacks then!
    Naoki Yoshida : Yes! Probably it will be more exciting for the players watching the battle and you can have beautiful effects when you’ll succeed.
    (0)
    Aion Zwei - Masamune

  7. #7
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    Quote Originally Posted by Aion View Post
    I forgot to quote the last part
    then my ninja edit doesnt need there Q.Q
    (0)

  8. #8
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    Murugan's Avatar
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    Quote Originally Posted by Shneibel View Post
    you pay a month money to try Aion to have a idea about combo, also not only warrior have combo, nuker (sorcerer), buffer, healer have their combat combo as well
    I'm pretty sure those are solo only and nothing like what SE is talking about.

    I think it is a stretch calling those combos, when I played I thought they were simple unlocked abilities. You did this move, so now you can use this move. FFXIV already has that.

    This system (if I'm reading it right) is a combo system which can be used solo or more importantly in a party with other people to string attacks together, even using directional cues to influence it, for some kind of greater effect.

    It sounds very good I think, if it is done right.
    (1)
    Last edited by Murugan; 10-28-2011 at 08:58 PM.

  9. #9
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    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Murugan View Post
    I'm pretty sure those are solo only and nothing like what SE is talking about.

    I think it is a stretch calling the combos, when I played I thought they were simple unlocked abilities. You did this move, so now you can use this move. FFXIV already has that.

    This system (if I'm reading it right) is a combo system which can be used solo or more importantly in a party with other people to string attacks together, even using directional cues to influence it, for some kind of greater effect.

    It sounds very good I think, if it is done right.
    Ya aion combo are like what we have now

    You do Featherfoot ---> Simian Thrash and you can add more too it. Using the name combo for the system really confused me because that how it work in Aion. You had to do A attack to unlock B --> To unlock C and you did big DMG. Where in FFXIV is more like FFXI you do A--> B ---> C do big DMG and a nice big beautiful effects like FFXI skillchain.


    It sound like a great idea let's see if they do it right.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
    Player
    Nayt's Avatar
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    Strykh Jern
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    basic combo:

    Mrd's Disorient (target evasion is lowered) > Any attack capable of missing > Profit
    (0)

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