Chuki : Then comes the battle system. We saw the Battle Regimens system, we couldn’t use it for a while, and then you talked about « Self-Combos ». What about it?
Naoki Yoshida : Towards 1.20, we are really reviewing how the class balance should be, and for the seven battle classes, we’ll be checking all of the class actions, magic skills; we are rebuilding everything and all the details are in his laptop here.
*Tsuki slowly moves his hand towards the laptop, laughters*
…but of course we can’t reveal it at the moment. We want a very unique identity to each class. The whole idea is to make sure that even if you play solo, you can have a dynamic and exciting experience when you’re participating in a battle. The position is also going to be very important in the new battle system.
For example, if you have skills A, B, C, D. Maybe you’d need to do A first, C second, and then B to do bigger damage. Also, you might have to move in front of the enemy, then move to the side, or maybe you should start behind the enemy before using your skills, so there’s going to be a lot of requirements to succeed these combos. This is really going to help the battle system, even for solo players, to enjoy a dynamic experience.
With special skills, some of them might have some kind of abilities like Short Stand, so you can stop an enemy first, then you move behind, and then you use different skills. That kind of tactics will be involved in the battles.
Also, it’s not only for the fighters, but also for example, for the Archers, or those in the range class, maybe by using specific combos, the hit rating might be reduced but then in return, you can get a big critical damage. In different combos, maybe you can have the damages certain through a battle… to have a constant damage for each battle, for example. Depending on the situation, you can try out different combo systems, and there is going to be a lot of different variations, so all combat classes can use combo.
At the final stage, I’m thinking that maybe if you combine Combo and Combo, you can have a Battle Regimen for example. At the moment, you can sort of use Battle Regimens, but if that’s too easy to do, when considering the battle balance, we’ll think people always use Battle Regimens. Instead of that, we want to make it interesting, for example, during a big boss battle, you can only use this once if you like it, with everyone using a skill at the same time, so it may be challenging to succeed this Battle Regimen. And I think that makes it more interesting for the players and also, it would help us have a better battle balance.
Maybe you heard of the word « hissatsu waza » (Coup de Grâce, Finishing Move), like in the Japanese mangas, that’s something we’re thinking about. Something you can use once in very special occasions.