Quote Originally Posted by Fieros View Post
Thanks for posting.

Notes from both articles:
  • SE is considering relocating servers globally to combat latency, but this is very costly and not happening anytime soon
  • Free Company emblems can be designed from pre-determined list only, as opposed to player-created graphics
  • Samurai will be added and use katana
  • Thief or Ninja being considered to dual-wield katanas
  • Before additional fighter classes new magic classes will be added
  • "Dark" something will be announced
  • While raising your chocobo you can choose a focus for it such as healing, fighting, or magic-casting. Also "fat" which could store items. Choco colors will be more a status symbol for players.
  • Re-design of market ward/districts for 2.0 to make them less "scary looking"
  • Legendary weapons will act as weapon skins and exist across multiple "seasons" so that when higher difficulty content is released, the requirement to apply for these items increases. Crafters will be integral through attaching materia to gear thereby helping players meet the legendary application requirement.
  • Ishgard released with 2.0 and contains dragon fight. Primal Moogle fight in 1.20. Primal Garuda and 2 more instanced dungeons in 1.21
  • Summoner class with Carbuncle being added
  • Dragoon will not have a pet dragon due to balance concerns
  • Battle regimens will consist of party members chaining together personal combos. Flashy "Finishing Moves" are being considered for special occasions.
  • Magitek Armor from FFVI being actively considered for player mount
  • Linkshell kick function will not be fixed until after 1.21
  • Player marrige being considered
  • Loot situation (ifrit) in process of being fixed, no ETA
  • New server architecture will allow players from multiple servers to be grouped for instanced content.
  • Server transfers will be possible. Paid or free-once-per-week business model undecided
(subject to interpretation)
yay