Quote Originally Posted by Nalien View Post
No, that gear isn't what keeps dungeons alive, the tomestone rewards are, and that's what Wolf Marks should effectively be IMO...
The concept is hard to translate however. Tomestones, especially the most recent one people actually care about, provide gear progression, something wolf marks used to via morale rating, but that only turned people away from PvP because where in PvE, playing with someone in better gear is beneficial to you, in PvP, you compete with them, thus making it detrimental. That's how we ended up with these awkward materias and pointless morale.

In addition, wolf marks are not weekly capped and as such, rewards for it can at best be comparable to esoteric tomes, the most recent uncapped tomestone. Otherwise PvP would be the only place where the progression gating can be circumvented, which is likely not in SEs interest. As such, you are left with outdated gear and fluff like minions, orchestrion rolls and furnishings, maybe a few crafting mats you can offer. Do you think that would suffice to make it the main reward? I'm fairly sceptical. Plus, as I said, I remain of the opinion that the main issue is the gameplay, not the rewards - intrinsic motivation beats extrinsic motivation any day. But maybe I just studied human resource management too long >_>