I am very glad this system went away. Role flexibility was mentioned, but aesthetics is very important to me as well. I decided I wanted to be a caster, but no way in hell was I going lala. It's nice to not have my race negatively impact my character.For my part, I rather preferred the FFXI system. Tarutaru had low HP but insane MP, making them superior mages (which was canon in-game), Galka had low MP but insane HP, making them superb at tanking. Granted, it wasn't the most balanced system. Having a Galka as your white mage often made you groan before the fight started, as they really had to manage their MP and had the weakest cures, but it did make for a diverse roster.
If you use gatherers, there is one tiny consideration (likely non-issue). Node bonuses are sometimes off stats, so certain races are unable to hit bonuses at same-level nodes without melding stats. I meld int to my btn and str to my mom - otherwise, I can't hit some +1 attempt nodes.

That's possibly why they made the differences at high levels negligible as mentioned before that FFXI had massive stat gaps at top levels, Tarutaru were bundles of INT and MP making excellent BLM, while Galka were all VIT and HP making them ideal tanks, it ultimately doesn't stop Taru for tanking and Galka for healing (I was GalkaWHM for years) At lower levels it was a different story, as a Galka WHM I had whopping 16 MP at lvl 1 what could cast 2 cures before having to stop and rest to regain my MP! A Taru would have nearly double that at Lvl 1 though at later levels it would be remedied by gear to an extent in cases of HP and MP the racial divide on stats would still be large giving a Galka healer survivability from attacks that would smush a Taru into paste while Taru BLM could keep on casting with high damage while other mages would have lower damage and need to stop and rest for MP more often.I for one am glad they didnt keep this system. As someone that plays multiple classes, i would hate to have one job be severely gimped..
It would be nice if the races did have SOME distinct feature to differentiate them, and the stat differences would make sense (obviously getting punched by a Roe monk would hurt a lot more than getting punched by a Lala monk) but it would cripple the flow of this particular game..
Imagine if you went in with a race and class combo that wasn't the -most- efficient.. you would get booted out of nearly every run, as this community demands the most efficient teams, for the fastest runs possible.
I'm glad they didn't keep FFXI's stat system in one way as it makes it more balanced experience for all with no more Squishy Tanks and Mini MP Pool Healers but on the other hand when you have the skilled players that could overcome those challenges helped make the experience more memorable and entertaining.
Last edited by Draziel; 05-11-2016 at 05:29 AM. Reason: character limit
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