What does Lahabrea look like under his mask, -really look like-?

What does Lahabrea look like under his mask, -really look like-?

Thank you for all those wonderful quests!
I am currently leveling an alt character to read the dialogues between cutscenes again. Is there any chance to get access to this kind of dialogue via the character with which the part is finished? Possibly in the form of "going back in time" to a certain quest so we can also read dialogue from surrounding NPCs?
The characters we met in Heavensward were nicely developed and I've become quite fond of them, so much I shed tears over the deaths of Haurchefant, Ysayle and Estinien. So would you please keep Aymeric alive and well and accessible?
There are many NPCs which are not of any importance anymore, but I would love to now their backgrounds better like Rowena, Jal'zahn or the Crafting Guildmaster. Is there a way to create lttle storytellings about them?
This may be a big one, but in dissidia duodecim, Players were able to create own sidestories inside the game. For a MMORPG it would be way to huge I guess, but I would love if people could particpate in patchwise contests to create own questlines for the community. Those Quests could be adjusted by the developer team,making them fit into the lore of Eorzea. Is there any possibility that players get involded more in such creative stuff?
That would also encourage players to explore the game more, finding good placements for the needed NPCs, which NPC exist and are involved etc.
For future expansions and future MSQ storyline content, is there any consideration in focusing in on a new cast of characters that are not familar with the Warrior of Light outside of Eorzea? Presenting new challenges for them to overcome instead of the common Primal summoning or political hijinks? I am afraid that after the 4.x MSQ series, it would feel that Eorzea and her problems would begin to feel like it's dragging on.
Any consideration in bringing back the Warrior of Light's dark side in future DRK quests?

Will we get a chance to visit 'Doma' ? The home of the Ninja guild master 'Oboro' and 'Tsubaki' if I'm not mistaken ?

It's disappointing that the Crystal Tower and Bahamut questlines were separated from the Main Story. If anything, it'll help widen their funnels for those who're going through the main story to see them.
Clearly, you guys want to make it easier to access these things. But you still require completion of main story quests till 60. Why not add a normal mode bahamut and the current Alex normal storyline to the Main story? Tying it in narratively could be possible in a Memories of Alisae or the Goblin Adventures books of remembrance. These would help make it most importantly, be something that can be referenced to in the Main Story.
For CTower, 24 man means finding parties is going to hard when players come in late. You don't want people blocked so keep it's completion as an 'ongoing' objective for the Main Story. This way, you bring attention to this without forcing it on the player. Now, they can do it in their own time with maybe a final limit of the end of 3.x story!
During whole story from the very first moment i had to join Scions, i feel like an errand boy. At the beggining (and later during MSQ) we could pick answer for line: "What do you fight for?"
I picked: "For power" two times. And i don't feel powerfull at all.
I can't control my fate, i am forced to be the type of Warrior of Light, who can actually very little. I start to believe, that Warrior of Light should be reduced back to the status of adventurer and allow Minfilla take the leading role - to let her become protagonist.
Actually i started to feel like a burden to them. Without WoL, everyone will be helpless. It's not kind of help i want to give. in the name of friendship and brave new world, we help everyone without hesitation, but that's not a help at all, if i need to do that over and over again for them.
I don't feel that bond of frienship. Are they (Leaders of Grand Companies, Scions...) really our friends? We are their's friends, thats for sure.
The only NPC in game, which felt like i have a friend, was Haurchefant (AND glorious moment of 2.5 MSQ, when scions sacrificed themselves for sake of Warrior of Light - who was of course powerless - but since they didn't die at all, it doesnt really feels right) He was really trying to help us, plus he sacrificed himself of us at the end. (Btw, how come, that adventurer who challenged primals an all that insanly hard stuff didn't had enough response time to react? Are we that powerless? That's how it feels like!)
We enter fights with darkness with skills we acquired as adventurers, beeing the Warrior of Lights gives us only Echo, which is not too helpfull during Main Story plot. Primals Extreme, during fights which we use Echo mostly, are not part of MSQ plotline.
Actual Question:
Since it would be hard to implement choices with consquences for players, Can you just think about the idea of reducing the importance of voiceless (both meanings) Player in the meaning of plot?
I love my minions, especially my red panda, Mr. Tinkles. Will we ever get side quest lines that are aimed at where certain minions come from, or center on some kind of over-arching lore behind them? I'd love to have ways to interact with them, or have more than one of my little friends out at once for deepening my knowledge behind their origins!![]()
Much of your pain is self-chosen.
It is the bitter potion by which the physician within you heals your sick self.
Therefore trust the physician, and drink his remedy in silence and tranquillity:
For his hand, though heavy and hard, is guided by the tender hand of the Unseen,
And the cup he brings, though it burn your lips, has been fashioned of the clay which the Potter has moistened with His own sacred tears.
-Kahlil Gibran
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