Was ever there a DRK guild or group? If there was/wasn't we do not seem very popular, we are kinda rare.
Was ever there a DRK guild or group? If there was/wasn't we do not seem very popular, we are kinda rare.
Before I begin, I'd like to thank Yoshida and the rest of the XIV team for their effort during the 3.x series of patches. Many understand what the team is going through day in and day out in order to make the Eorzea we know and love a reality.
With that said:
- Is there any consideration to have the next expansion's raid tier have their own storyline ala Coil of Bahamut? I do not particularly feel that adding storyline content behind hardcore raids is a bad thing but gives additional incentive to players that are not interested in the clearing race or top line equipment to participate in challenging content.
In 3.2, I loved the Great Melee, but I loved battling Raubahn the most. Do you think we should have an Extreme trial of the Great Melee in the future?
Will we ever see Jacke and crew from the Rouge quest line play a more prominent role ever again?
I was very happy your team decided to release 2-handed versions of lvl 50 primal staffs for WHM/BLM that only dropped in their 1-handed forms before 3.2, but might your team consider adding a 2-handed version of the crafted moogle weapon (the version of it that glows)? It would make a really nice glam and the base skin is already done since the dropped version is already available.
OH RIGHT!
I thought the battle against Raubahn in the Grand melee was great! In fact, I was disappointed that Merlwyb and Kann-E did not participate! Will we ever get to fight them too?
As a casual player I am glad to see a normal version of raiding available to everyone to partake in. However, due to the lack of interesting story I find it difficult to care enough to apply myself towards it. In the future could this be kept in mind and either offer more compelling store and lore or maybe something to get more players interested?
For many people, stories are what appeal them to do contents.
Do you think, you could add an entire arc of stories for the Gold Saucer including Jacta, Triple Triad, Chocobo Racing and Lord of Vermilion ?
More precisely, I would like to see stories with fights and trials.
For example, for the serie of quests Triple Triad, imagine there is a rumor which say some monsters and some characters appear out of nowhere in the park. After investigations, officials tournaments, discussions, etc., you will learn it's an Ascian who succeeded to invoke the soul of the cards.
One of the big fight, a trial, would be to face Rhitahtyn, Livia, Nero and Gaius all together against 8 of us (or it could be a way to include extreme fights for 4 players).
I think the Triple Triad could indeed permit to revive monsters and characters (and not just via the Minstrel's Ballad) plus add good stories.
For Lord of Vermilion, I see 8 of us transform in minions and have to fight some minions in a fight style cartoon something like that. It could be fun and different what we are used.
I hope you will think about it and the power of story.
Last edited by Ceasaria; 05-10-2016 at 05:56 AM.
A question for Natsuko Ishikawa.
Aside from the story elements present from original Final Fantasy and Final Fantasy III present in Matoya's Cave and the Crystal Tower series. Have their been any other story elements from other installments in the Final Fantasy series that have inspired you when writing the scenarios you worked on?
I absolutely loved the Rogue's Guild questline, and the NPCs from the guild are among my favourites in the game. What was the inspiration behind the characters, and how did you manage to make a bunch of common thieves so fun and loveable?
Also, will we be seeing more of Jacke and the rest of the NPCs in the future? I'd really like to go back to doing quests with them!
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