Fracture has always been a DPS loss on PLD, and now DRK. It's not the improved Fracture that WARs get; it's the base 18sec Fracture.DRK gets:
Provoke - Mandatory
Conva - Healing boost helps recover from CheatDeath, so mandatory. Also very good.
Awareness - Nullifies criticals, which is amazing vs auto-heavy bosses (high crit rate or not).
Foresight - 7% defense is 7% defense. 7% of 20k is 1400, which could be an auto-attack kill or not.
Bloodbath - DID SOMEONE SAY ALL THE HEALING? Because bloodbath is still GOOD against single target and multi target (thank you salty earth).
Mercy Stroke - DPS INCREASE! Don't knock it till you try it, that extra dps is always helpful and it's potency is pretty good.
Fracture - ONLY GOOD if you have an extra GCD between combos and Scourge reapplications and you're using blood weapon.
But that's 5(6?) options for 4 slots!
#choices
Well given in OT DRK basically sustains DPS until someone else needs mana song, the use of fracture as a SOLE GCD filler isn't much of a dps loss, given that scourge is not a combo finisher.
It's the most niche pick and requires 2 very unlikely situations, but then it can be a dps filler (and it's funny watching the animation with a greatsword). Of course, if you don't take it it's not a loss big of dps on scourge, so it's not even needed. Just putting it out there for people who feel like trying it.
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