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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Eh I just hate that pretty much you really only have 1-2 useful skills out of the 2 trees of 5 you have to select. And for tanks all the tanks are pretty much forced with GLD just for Provoke and Convalescence.
    (0)

  2. #2
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MagiusNecros View Post
    And for tanks all the tanks are pretty much forced with GLD just for Provoke and Convalescence.
    DRK gets:
    Provoke - Mandatory
    Conva - Healing boost helps recover from CheatDeath, so mandatory. Also very good.
    Awareness - Nullifies criticals, which is amazing vs auto-heavy bosses (high crit rate or not).
    Foresight - 7% defense is 7% defense. 7% of 20k is 1400, which could be an auto-attack kill or not.
    Bloodbath - DID SOMEONE SAY ALL THE HEALING? Because bloodbath is still GOOD against single target and multi target (thank you salty earth).
    Mercy Stroke - DPS INCREASE! Don't knock it till you try it, that extra dps is always helpful and it's potency is pretty good.
    Fracture - ONLY GOOD if you have an extra GCD between combos and Scourge reapplications and you're using blood weapon.


    But that's 5(6?) options for 4 slots!
    #choices
    (0)

  3. #3
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Violette View Post
    DRK gets:
    Provoke - Mandatory
    Conva - Healing boost helps recover from CheatDeath, so mandatory. Also very good.
    Awareness - Nullifies criticals, which is amazing vs auto-heavy bosses (high crit rate or not).
    Foresight - 7% defense is 7% defense. 7% of 20k is 1400, which could be an auto-attack kill or not.
    Bloodbath - DID SOMEONE SAY ALL THE HEALING? Because bloodbath is still GOOD against single target and multi target (thank you salty earth).
    Mercy Stroke - DPS INCREASE! Don't knock it till you try it, that extra dps is always helpful and it's potency is pretty good.
    Fracture - ONLY GOOD if you have an extra GCD between combos and Scourge reapplications and you're using blood weapon.


    But that's 5(6?) options for 4 slots!
    #choices
    Fracture has always been a DPS loss on PLD, and now DRK. It's not the improved Fracture that WARs get; it's the base 18sec Fracture.
    (1)

  4. #4
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Destous View Post
    Fracture has always been a DPS loss on PLD, and now DRK. It's not the improved Fracture that WARs get; it's the base 18sec Fracture.
    Well given in OT DRK basically sustains DPS until someone else needs mana song, the use of fracture as a SOLE GCD filler isn't much of a dps loss, given that scourge is not a combo finisher.

    It's the most niche pick and requires 2 very unlikely situations, but then it can be a dps filler (and it's funny watching the animation with a greatsword). Of course, if you don't take it it's not a loss big of dps on scourge, so it's not even needed. Just putting it out there for people who feel like trying it.
    (0)

  5. #5
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    DRK gets:
    Foresight - 7% defense is 7% defense. 7% of 20k is 1400, which could be an auto-attack kill or not.
    As far as I know it barely does anything. That +7% +20% defense is not a plain -7% damage, you account for the defense rating with that 7% 20% (brainfart). Yeah, ain't that much. Still pretty much taken as the last few slots since the rest suck a lot more.
    (0)
    Last edited by Sarcatica; 05-09-2016 at 06:25 PM.

  6. #6
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sarcatica View Post
    As far as I know it barely does anything. That 7% defense is not a plain -7% damage, you account for the defense rating with that 7%. Yeah, ain't that much. Still pretty much taken as the last few slots since the rest suck a lot more.
    No.. you increase Defence rating with 20%, which means roughly 7% less incoming damage. That argument was already taken care of :P
    (0)

  7. #7
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vulcwen View Post
    No.. you increase Defence rating with 20%, which means roughly 7% less incoming damage. That argument was already taken care of :P
    I forgot where I see the data where someone let him getting hit by a mob for like 1k autos. Can't seem to find it anymore. If I remember it correctly, it was lower than 7%, that is if I did recall it correctly.
    (0)

  8. #8
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sarcatica View Post
    I forgot where I see the data where someone let him getting hit by a mob for like 1k autos. Can't seem to find it anymore. If I remember it correctly, it was lower than 7%, that is if I did recall it correctly.
    I'll retest when I'm online, I think 7% was end of tier 2.55, so I'm still probably incorrect.

    Sorry for the earlier confusion.
    (0)