Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36
  1. #1
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80

    Limit Break rate in Seal Rock.

    The LB rate is extremely high now that SE changed it in Feast. They didn't take any consideration to what it would be like in other modes.

    GG if you're healing with 3-5 melees in the other team..

    In 72s all you hear is limit break sounds, nothing else. No hope for the new mode if the limit break rate stays the same, every melee rotation uses a limit break now.
    (15)

  2. #2
    Player
    auron_seifer's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Auron Seifer
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    +1 this really is getting ridiculous especially in 72's.

    Please fix it before the new FL mode comes out or it will be dead on arrival.
    (1)

  3. #3
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    I actually have to lower my tv volume sometimes because the melee lb sound is so jarring...now multiply by that a power of 10 in FL and I'm just muting that crap. Lol
    (1)

  4. #4
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    LB is up to 50% at first node spawns. If you're fighting, you get LB while the first node spawns are still up (for everyone) when before the change, the ONLY way you get LB on first node spawns is if you get 3+ kills.

    This LB rate + active fighting = 2-3 LBs per min.
    (1)

  5. #5
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by xxczx View Post
    The LB rate is extremely high now that SE changed it in Feast. They didn't take any consideration to what it would be like in other modes.

    GG if you're healing with 3-5 melees in the other team..

    In 72s all you hear is limit break sounds, nothing else. No hope for the new mode if the limit break rate stays the same, every melee rotation uses a limit break now.
    72s? Is that some sort of mythical number, because I haven't seen it in months.
    (3)

  6. #6
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    We have 1-2 72s every day on Chaos and 24s matches running back to back.

    + Gaia & Mana have 72s for hours.
    (1)

  7. #7
    Player
    lovelikewinter's Avatar
    Join Date
    Sep 2015
    Posts
    136
    Character
    Ice Phoenix
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    tfw you're on aether and you're lucky if you see one 72-man a week
    (3)

  8. #8
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    72 man Seal Rock? I'm lucky to get a single 24 man with a full day of queuing.

    As far as the LB goes, I don't think it's that big of an issue. Are my teammates and I dying more? Absolutely, but so are the other teams.

    As a healer, I am now much more fearful of melee. I used to just laugh at a single melee wailing away on me, since I could easily heal through any damage he put out. Now I know that if a melee is hitting me, I need to get out of there, because he might pop that LB and one shot me at any moment. For my teammates, some of them die instantly to melee LBs, and some wind up with a little bit of health left over. When I hear the LB sound, I know to immediately have Lustrate available if they survive, and Divine Breath if they don't.

    Additionally, Tank and Healer LBs are also building at an increased rate. Tank LBs can mitigate the damage put out by other LBs, and Healer LB can bring an entire team back to full health with no debuffs.

    Faster LB rate in Seize hasn't ruined Seal Rock, it's just made it a little different.
    (0)

  9. #9
    Player
    auron_seifer's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Auron Seifer
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Beckett View Post
    snip
    Well, if you don't get 72's then you really can't know what its like. We get them pretty frequently on Chaos and I can tell you that its just ridiculous after the LB changes.

    They may as well just change the Seal Rock soundtrack to consecutive melee lb sounds because that's all you hear.

    I'm not opposed to melee lb existing, but letting ppl have so many of them is just dumb...because where's the skill? You can literally just afk all match and just go kill someone when you have lb up.

    Plus, if you have a melee with a fever it gets even worst. Getting a fever already boosts the speed at which adrenaline fills, with these changes melees with fever get lb on top of lb...how is that fair or fun?
    (0)

  10. #10
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Beckett View Post
    Faster LB rate in Seize hasn't ruined Seal Rock, it's just made it a little different.
    It's ruined it completely. I guess you haven't had much experience getting 3+ LBs to the face and then your whole party completely die from ranged + melee LBs that are left over.

    Before, you had to time your LBs right for when the enemy healer made a mistake, etc. Now, you just line up your LBs to the healer and see which one kills them then gg. Running with a pug party you can't expect your tank to pop his LB to save you or even your DPS to LB/CC correctly; you could very well carry a full team in 24 by good healing if your party sticks together regardless if your team has no damage output. Any skill that was left in Frontlines has been completely voided by the change of LB rate.

    And just to clarify, healer LB does not heal you to full health.

    Here's a gif to expect what your healer career will be in Frontlines (we both died shortly after by Elisa getting another melee LB and myself getting one)
    (0)
    Last edited by xxczx; 05-10-2016 at 03:11 AM.

Page 1 of 4 1 2 3 ... LastLast