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  1. #1
    Player
    DandyK's Avatar
    Join Date
    May 2016
    Posts
    1
    Character
    Vega Raines
    World
    Cactuar
    Main Class
    Black Mage Lv 60

    Red Mage as a Hybrid DPS

    I originally posted this on reddit and got some good feedback, so I decided I should share my concept of RDM on here too.

    The full concept design is too long to post on here, so here's a link to the full document:
    https://docs.google.com/document/d/1...it?usp=sharing

    The Doc includes information on basic skills, play style, and rotation & ability explanation.

    Here's some basic info on the proposed RDM concept:

    RDM is a caster dps with a melee stance that relies on a basic 1-2-3 combo while also executing a DoT->Finisher combo and keeping a vulnerability debuff up. A master RDM will be able to maximize dps by determining which stance is better suited for specific phases in a boss fight while also carefully managing his MP and TP.

    Hope you guys take a look at my job design. Leave your thoughts and criticisms below.
    (4)

  2. #2
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Personally, It seems like a mix with an AST, BRD and SCH ( The hastaga and alike seem like a sch's Selene ). It seems nice but seems like a sch( Or smn's Dots with fester) but with a sword ( Damage wise) maybe ( this what I see a rdm should be so you're free to ignore this part) try to keep the rdm more as a job that can change to 3 different play styles. The hastaga and such can be on the whm side though add some heal spells, the blm side should be the more aoe inducer portion, maybe make it similar to the actual blm rotation, and the physical attacker needs to be when you're in a fight where theres ton of moving required or you dont have enough mp.
    (0)

  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Where's the healing magic? It just doesn't seem like RDM to me unless it also has white magic.
    (1)

  4. #4
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    It appears you've put more thought into the idea than anyone would have expected (the melee-to-caster mode is unique, though I'd suspect the execution would be difficult to pull off in practice). Some limited healing abilities would complete the picture--enough to survive yet not so much as to step on the real healers' toes.
    (0)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I dig this as something i really would like to see in a red mage, two diffeing things from my version would be you wouldnt need to switch int with str just make rapiers deal magic damage(ill tell you why in a second) Actually yeah have it change the weapon to magic attack instead of physical damage type, this would also help with any healing(i assume youre thinking of having arcanist or conjurer as at least one cross class for it, and double cast could work as a big spot heal and nothing more)

    blink is really cool idea, i had an idea for a gap closer on a short, plunge like cooldown that was enemy targetable, but had two different uses for the same skill. first if you were away from the mob a certain distance it would act like plunge, or shoulder tackle, etc, however, to get into caster position if you were close to the enemy itd do the archer back jump or something like dragoons elusive jump to put you a distance for casting spells. All in all, if redmage comes close to what you described i would very much enjoy it
    (0)
    Last edited by ADVSS; 05-07-2016 at 01:31 PM.

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DWolfwood View Post
    Where's the healing magic? It just doesn't seem like RDM to me unless it also has white magic.
    At last the idea has a Conjury elements

    Regardless, Since I think Spellfencer is gonna be merged with RDM anyway, I feel like this is a good concept, and lets be honest, I don't think SE is willing to have a class like RDM without some aspect of it getting the shaft (in fact I think they will likely split RDM into two different jobs because of the holy trinity)

    To the OP: I would remove the -ga suffix and maybe ad a Wind attack as part of the combo, in a similar vein to Twin Snakes or Maim NVM seem you have that covered, but a Wind Combo attack would be nice.

    Actually, come to think of it. why not Have the Combo Moves interact with Tornado, granting it different effects, like a Firewhirl to buff Ignite, or channeling lightning to paralyze the targets?
    (0)
    Last edited by Morningstar1337; 05-07-2016 at 01:46 PM.

  7. #7
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    At last the idea has a Conjury elements

    Regardless, Since I think Spellfencer is gonna be merged with RDM anyway, I feel like this is a good concept, and lets be honest, I don't think SE is willing to have a class like RDM without some aspect of it getting the shaft (in fact I think they will likely split RDM into two different jobs because of the holy trinity)
    Yeah, I just see it on the healer side since healers can also DPS rather well and psuedo-tank.

    It needs healing white magic to be called Red Mage. As for a spellblade, I do think we'll get one, but I see Blue Mage fitting that image better. To my knowledge, the only defensive spell I know of for Blue Mage is taken by tanks' LB2, Mighty Guard. Furthermore, while Blue Mage doesn't have a completely solid identity in terms of visual representation, it definitely does not have a defensive/healing identity. It does more often than not have access to devastating enemy spells. Just seems to fit this missing spot much better.

    A Red Mage healer would actually be the first true healing job to interest me, so I hope they go with it because I think there are many others out there would be more willing to pick up the healing role if they released Red Mage as it.
    (1)
    Last edited by DWolfwood; 05-07-2016 at 02:47 PM.

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DWolfwood View Post
    It needs healing white magic to be called Red Mage. As for a spellblade, I do think we'll get one, but I see Blue Mage fitting that image better. To my knowledge, the only defensive spell I know of for Blue Mage is taken by tanks' LB2, Mighty Guard. Furthermore, while Blue Mage doesn't have a completely solid identity in terms of visual representation, it definitely does not have a defensive/healing identity. It does more often than not have access to devastating enemy spells. Just seems to fit this missing spot much better.
    Ehh, I find Spellblade more similar to RDM then BLU, haven't really seen anyone channeling say, Bad breath or White Wind through their sword (then there's that whole learning spells from monsters thing)
    (0)

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