Why would they ask for nerfs anymore than they ask for it now? While I like your idea, I don't quite see how you connect the dots. They also only nerfed when the content became irrelevent - and even then, they kept the final turn (Turn 5/9) pretty unchanged every time, at that. The only nerfs we really got for those were frequently Echo, at best. And that just made it easier to reach dps/hps/tank checks.
However, as far as making it so it comes out in the Odd number instead of Even number, I dont' find this to be a bad idea. It serves to help in a catchup-patch. The only issue is you create a gap during the start of every patch that would need filling, which isn't currently being addressed (Except by crafted gear - and trust me : I definitely don't want to give crafters a one-up as the only way to progress gear-wise every other patch.)
A way to handle this may to be just reduce the gear by 10 ilevels (See in our current situation: Midan would be i210 instead of i220, and the Lore would be i220, and the Savage would be i230) which helps out all around in keeping all jobs relevent, keeping the gear itself relevant longer, and helps combat the power keep.
For me, the current system presents 3 major problems:
1) it makes your alt jobs harder to keep relevant. Because every other patch sees a 30 ilevel raise, the old alt jobs we brought up become irrelevant extremely fast. The baseline becomes Alexamder story gear.
2) it worstens the power creep we saw in the 2.x series. Heck we're currently 3-4x stronger than 2.x. If this happens every expansion we're gonna see absurd numbers - just like wow did.
3) the content becomes irrelevant the moment the next major raid patch comes out. They tried to fight this with anima but let's face it - no one runs Alexander Gordias like they were running coil in the later patches (Especially the most major of 'gatekeeper' turns, because they were trying to catch up to raiders and join the pool - which also served as a great skill-check and kept the community pretty healthy.)
The solution? Make story mode just that - a STORY mode. You don't need gear for it. As a matter of fact, you could actually conceivably give each turn a daily or weekly quest that would give you the previous Savage items (max ilevel) as a reward. This would help people optimize alts, get glamor, keep it relevant, AND mitigate the power creep to its previous levels.
Even if you don't give the previous savage raid rewards, you can add a set of armor there in some way to help. The point is: STORY mode should be a STORY mode; NOT a part of the raid cycle for savage raiders.
Leave trying to force people into outdated content to the Anima grind, which even then imo fails pretty badly to draw people back to the Alexander line because of how long it takes to grind out the items.

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