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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    DEV Request: WM & GB changes for 4.0

    Seems like the bow/gun mage is here to stay, but I would like to propose some changes to them to make physical range feel more dynamic than the caster sets.

    My idea: When WM/GB is activated Bard/MCh skills have the same cast time but the cast time is only activated by holding the icon/ holding corresponding button. Then when cast time is over the action is automatically executed even if user forgets to release the button. So if you want movement while attacking just click the icon/button like normal but if u want to use the WM/GB user must hold the button.
    What do you think?


    edit: User would only loser auto attack when holding the button/ charging up the attack

    P.S. can we please change GB’s stance like you did WM
    (0)
    Last edited by AzraelX; 05-07-2016 at 04:12 AM.

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Could cleric stance be changed to be like that too? Hold the button to use "swapped mind/int" as a stat, but tap it to use Mind?
    (0)

  3. #3
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    The Gauss Barrel was designed for the Machinist, and it works on machinist due to the nature of their combos (can be executed in movement). They copy-paste to bard, and destroy the bard. They should keep the machinist as is it, and change the bard one.
    (15)

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Xlantaa View Post
    The Gauss Barrel was designed for the Machinist, and it works on machinist due to the nature of their combos (can be executed in movement). They copy-paste to bard, and destroy the bard. They should keep the machinist as is it, and change the bard one.
    It is possibly true that MCH was designed around GB, but even if so that doesn't mean it was designed well. I personally don't think GB's added cast times really add anything fun to MCH from a gameplay point of view. I can definitely see GB adding cast times to especially high damage skills perhaps, but instead it ends up affecting our most used combo starter (split shot) and that can't be mitigated outside of Rapid Fire. It ends up feeling rather clunky.
    (2)
    Last edited by FaileExperiment; 05-07-2016 at 05:29 AM.

  5. #5
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    WM is a interesting skill certainly, it didn't really add anything, in fact it just added the auto attack into the skills. But at times it does feel better since most people trying to get the best shot will stand still, think a hunter in this case. Now that's not saying all archery makes people stand still, that's the opposite archers rode horse back and had to be just as nimble in battle. So really SE made us the equivalent of a hunter in my book and it ruined the class all around. Honestly, it really confused me why they added more battle skills, they are nice yes, but let's not forget Jehantel used a healing song, voice of valor during the 50 quest, not to mention voice of fortitude, a damage reduction song, and relentless march which I think was a GCD cool down reduction song. Why we didn't get this to add to our support is beyond me and has severed as the main reason why I don't trust SE with decision making.
    (1)

  6. #6
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xlantaa View Post
    The Gauss Barrel was designed for the Machinist, and it works on machinist due to the nature of their combos (can be executed in movement). They copy-paste to bard, and destroy the bard. They should keep the machinist as is it, and change the bard one.
    I'm in the process of leveling Machnist too after having sub-mained Bard for several months just to see their differences, and this was exactly the first thing I observed upon unlocking Gauss Barrel. Bard's version in comparison to how it works for Machnist feels like a very poorly thought out copy-paste job that feels like a dev decision to nerf the class in terms of playing style more than anything actually reasonable. Especially since Gauss Barrel doesn't really clash with anything else in the Machnist skill set - if anything, it encourages people to use Quick Reload more intelligently to keep up their procs for more mobility and ease of use in weaving in off-GCDs, and maintaining earlier Machnist buffs and procs becomes even more important (especially Rapid Fire, which gained the additional effect of being able to ignore Gauss Barrel casting.)

    But for Bard, Minuet hugely clashes with one of the major mechanics of the class, the Bloodletter/Rain of Death CD resets, to the point where Bards will often have unused Bloodletter/RoD resetting multiple times because they were already using something with a cast time. Minuet doesn't add ANYTHING for Bards playing-style wise besides Empreyal and Iron Jaws being locked behind Minuet, and that's really an essential limitation instead of something that's actually interesting. It doesn't even do anything to the songs. (The only earlier weaponskill that gains an additional effect under Minuet is Straight Shot if the Straighter Shot procs at a 20% rate, and that only lets you cast it while moving.)

    I mean, the whole 'turning Bard from a mobile ranged DPS to a caster' is the least of my concerns, movement is hardly an issue with proper positioning anyway. It's mainly Minuet clashing with everything you use in the 51 levels prior to learning it, with nothing to mitigate how awkward your rotations suddenly become. It suddenly transforms the class into something completely different.
    (1)
    Last edited by SaitoHikari; 05-07-2016 at 04:15 PM.

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    GB definitely "feels" better than WM does but SE didn't want brd's doing that whole being able to run and jump around while maintaining high dps with no penalty. That being said, I do believe that the main complaint I see (i.e. that brd goes from being a mobile dps to having a completely different playstyle after 52+ levels) is a perfectly valid one. I'd rather see them encourage brd to stay still a different way rather than using the whole cast time thing, especially since the cast time can interfere with Bloodletter/RoD procs.

    But then the question comes to how can they make brd competitive dps wise while making them give up mobility? One thought is simply remove the ability for brd to attack while moving or if folks don't have an issue with borrowing something from WoW, WoW's marksmanship hunter has a passive called "Sniper Training" where you get a damage buff by standing still and not moving for three seconds and it stays as long as you're not moving, that passive gets stronger over time as you gear up also.
    (1)
    Last edited by Khalithar; 05-07-2016 at 03:52 PM.

  8. #8
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,762
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Honestly, we've been begging since 3.0 came out and they "looked into it" and it didnt really change then... so I doubt it's going to change at all. I've already quit my bard main, and gave up on MCH before I even started it. I wont ever play them until WM/GB go away..
    (0)

  9. #9
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    My only issue with WM is the name and the lore behind it.
    It would make more sense if it had something to do with the strings on the bow. Tighter strings would require more effort to shoot an arrow, and that would call for a charge/prep time instead of calling it a "cast time". Logically it makes more sense that way.

    And "able to sing with other songs" is ridiculous. Have you ever tried to sing 2 different songs at the same time? Go on. Try it now... i but it didn't work out very well.
    (0)

  10. #10
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by nexas506 View Post
    And "able to sing with other songs" is ridiculous. Have you ever tried to sing 2 different songs at the same time? Go on. Try it now... i but it didn't work out very well.
    I never really treated it as singing to be honest, but if I were to look so far into it then I'd be looking at Paean in the sense of interrupting your singing for a moment to give a shout out to someone in the audience, liiiiike....

    "La-la-la-la ~ La-lalala-la-la ~ Ah, Nexas! My man! *Paean used/Hand gesture in greeting* Lulululu-la ~ La-la-la-la--la-la~ "


    Albeit now you have me interested in what a Bard's song would be like mid-battle.....

    --- --- --- --- ---
    With great valiance did our four heroes charge down the field,
    In the name of Eorzea dare they not think to yield ~
    With tenacious defiance, together and strong,
    Oh f**k, one just used sprint, I better Paeon ~

    <insert chorus and further verses here>

    --- --- --- --- ---
    (2)

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