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  1. #12
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Fodemhouse View Post
    As I can understand, DRK is more of a Magical Tank, so it would have better results if enemy team had a blackmage as a dps..
    Other than Delirium, we've not really got anything on that... Dark Mind and Delirium are the only things that remotely make Dark Knight seem like a tank who specializes against mages, while Dark Dance, Reprisal and Low Blows swing the other way... If they swapped out Enhanced Shadowskin and just made Shadowskin stronger by default, for a trait that allows you to parry magical attacks, or added that effect to Dark Dance/Dark Arts Dark Dance, then I'd be more incline to agree, but even then... Somewhat irrelevant for PvP... "I can tank mages!" means nothing in a game mode where you're really not the focus of any attention...

    They could do a few things to improve that though. Either let us use Dark Mind on party members, or change Dark Arts Dark Mind to an AoE effect for the whole party... Heck, changing it to a Perfect Dodge style skill for magic would be quite nice, since you'd be able to pop it and avoid various CC spells... Parry is still very much worthless (in general, not just PvP), though I understand SE has plans for it in 4.0, but having Reprisal and Low Blows trigger off dodges would be quite nice, given Dark Knight has just as much evasion tools available as parry (we're just missing an evasion stat for... reasons...). Then at the very least we can get a bit more use out of Reprisal, and maybe be on a better situation with Stuns...

    Delirium though, is as nice as Rage of Halone, that is to say not very compared to Storm's Path... Delirium has the bigger issue of not stacking with Dragon Kick though... This would be entirely useless for PvE (AFAIK, at least), but I think it would be quite nice if Dark Arts Delirium directly damaged MP... That would be a fairly good piece of utility against healers, while not being too OP, since it's locked behind Dark Arts... That would mean Dark Knight can put pressure on anyone that uses MP, and more drawn out encounters start to favor Dark Knights...
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    Last edited by Nalien; 05-08-2016 at 12:37 AM.