Quote Originally Posted by Mindy_Macready View Post
I doubt it. Max-pots will be ignored in favor of the potions that can be mass-produced easily.
Not for those looking to push the current or upcoming tier.

Quote Originally Posted by Mindy_Macready View Post
I never said I'm assuming it will happen. I'm saying it WORKED when it was that way, and they should consider moving back to that.
There's nothing saying it won't work when yields are changed, and there is absolutely no way they can "backtrack" on recipe difficulty, nor should they. Endgame recipes SHOULD be difficult to Craft and even harder to guarantee HQ.

Quote Originally Posted by Mindy_Macready View Post
Crafted gear regained its glory after they realized how stupid those changes were. They do know when to move back when it makes sense.
They didn't "move back" on anything gear-wise except scrip yields and Favor mats. Since Crafting Endgame can't be achieved in a single day like in 2.x they paced out the increase on recipe difficulty to give players time to get the gear they needed as new recipes were released.

Quote Originally Posted by Mindy_Macready View Post
Maker's mark is the best option for durability. And x-pots were end-game pots as well.
Best option? Yes. Necessary? No. Endgame is supposed to be challenging and rewarding. The only thing that was challenging with 2.x Crafting was the challenge to the size of your wallet, and your reward was a market already saturated with sellers because the barrier to entry was way too low. 3.x Crafting actually rewarded those who took the time to gear up in 3.2 because while the size of your wallet can still determine the speed in which you reach Endgame it's MUCH harder (if not impossible) to find enough gear pieces/mats to gear out the classes you want, and that's not a bad thing.