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  1. #11
    Player
    keyburz's Avatar
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    Oct 2014
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    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mindy_Macready View Post
    It actually is one of the reasons, because of the very nature of specialists means there are less ALCs who could craft these, compared to x-pots, which were just general recipes.
    If you say so. And im sure theres tons of investors in the real world with millions of dollars, unable to open their target/walmart/any other big business simply because they cannot obtain a business licence. Never mind the fact that its expensive to obtain gear for gearing up alchemist, and also the fact that im making almost no profit, and STILL have no customers while i'm selling the product as low of a price as I can.

    You greatly exaggerate the effect of the specialist tag. No additional people will sell max potions by removing the specialist tag. No one will undercut me at 40k. Are you serious? You could literally go make eikon leather and sell for 200k, and you somehow think someones going to start fighting me on max stat potions prices because they removed the specialist tag.

    You want to know what will happen if they removed the tag? People will try selling them at 200k, because they take the exact amount of time and effort to craft as all the other 3 star recipes. And guess what. Nobody's going to buy them at 200k. Its not worth your time to craft them for 40k. It's not even worth my time. Im literally doing this because I hand out free gear to random people because I want to help the server.
    (0)
    Last edited by keyburz; 05-08-2016 at 10:08 AM.

  2. #12
    Player
    keyburz's Avatar
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    Oct 2014
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    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60


    Finished gearing up on 4/28 and started selling them. Oh yeah, theyre just flying off the shelves! I bet people are dying to compete with my huge profit margins, forget about that eikon leather, ingots, cloth, high mythrite ingots, camphor, 3 star gear, 2 star gear, furniture, minions, practically all materials and gear 51-60...
    (0)

  3. #13
    Player
    Mindy_Macready's Avatar
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    Aug 2014
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    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    I wouldn't call an entire week spent trying to sell 13 potions "flying off the shelves." You could've easily made way more money selling something else that sells consistently and with greater profit margins...like x-pots.
    (1)

  4. #14
    Player
    Mindy_Macready's Avatar
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    Aug 2014
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    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by keyburz View Post
    If you say so. And im sure theres tons of investors in the real world with millions of dollars, ...
    Please stop veering the discussion off topic.

    You want to know what will happen if they removed the tag? People will try selling them at 200k, because they take the exact amount of time and effort to craft as all the other 3 star recipes. And guess what. Nobody's going to buy them at 200k. Its not worth your time to craft them for 40k. It's not even worth my time. Im literally doing this because I hand out free gear to random people because I want to help the server.
    If they remove the tag, nothing will happen because they're currently not worth the effort, which is what this topic is about. Stay on topic please.

    Your own last sentence just supports my argument, because you're basically stating it isn't worth the time to craft, and you only do it because you "like to help the server."
    (0)

  5. #15
    Player
    Cleanse's Avatar
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    Jul 2015
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    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    I think that is a perk of being a specialist. Having some exclusivity for a patch.

    Removing the specialist tag is not the right solution. Reducing the difficulty while keeping the high stats required just to craft it may be okay, but then again, they would need to tweak the difficulty so it's not easy to HQ. 35 dura 3 stars?
    (0)
    Last edited by Cleanse; 05-08-2016 at 04:02 PM.

  6. #16
    Player
    Mindy_Macready's Avatar
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    Aug 2014
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    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Cleanse View Post
    I think that is a perk of being a specialist. Having some exclusivity for a patch.

    Removing the specialist tag is not the right solution. Reducing the difficulty while keeping the high stats required just to craft it may be okay, but then again, they would need to tweak the difficulty so it's not easy to HQ. 35 dura 3 stars?
    They should tweak the difficulty so that it is pretty easy to HQ; or at the very least, doesn't require the same amount of effort to craft as 220 gear, when they only last 15 minutes. This is why x-pots were so good; they stayed at 2-star 80 difficulty, even when 3-stars were introduced at the same time
    (0)

  7. #17
    Player
    keyburz's Avatar
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    Oct 2014
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    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mindy_Macready View Post
    I never argued that specialist harmed sales.
    Quote Originally Posted by keyburz View Post
    Well its certainly not the reason why these potions arent being crafted/sold much.
    Quote Originally Posted by Mindy_Macready View Post
    It actually is one of the reasons, because of the very nature of specialists means there are less ALCs who could craft these, compared to x-pots, which were just general recipes.
    Quote Originally Posted by Mindy_Macready View Post
    If they remove the tag, nothing will happen because they're currently not worth the effort, which is what this topic is about. Stay on topic please.

    Your own last sentence just supports my argument, because you're basically stating it isn't worth the time to craft, and you only do it because you "like to help the server."
    So which is it? Is it the reason or isnt it? Because first you say that its one of the reasons why the situation is the way it is, but then you immediatly say that removing it will have no effect, so therefore it ISNT. This is what i dont understand about you. You say one thing, but then you have this disconnect between your posts, and you completely say something different that doesnt align with your posts

    Quote Originally Posted by Mindy_Macready View Post
    Please stop veering the discussion off topic.
    When I made the line talking about real world investments, its called an example. The example is to demonstrate how difficult it is to invest in a new product, not the issue of the specialist tag, which you seemed to believe (at first) was the cause of the lack of potions being moved through the market, but then post afterwards that the specialist tag has no effect.

    Quote Originally Posted by Mindy_Macready View Post
    I wouldn't call an entire week spent trying to sell 13 potions "flying off the shelves." You could've easily made way more money selling something else that sells consistently and with greater profit margins...like x-pots.
    Its called sarcasm, since that flew over your head. Im showing the ridiculousness of the idea that removing the specialist tag would somehow "fix" the situation
    (0)
    Last edited by keyburz; 05-08-2016 at 04:56 PM.

  8. #18
    Player
    keyburz's Avatar
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    Oct 2014
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    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I apologize for wall of text

    The only way I can see this problem getting fixed is if the amount of potions being crafted per synthesize was raised. 3 per craft would be good, and 5 great, but that runs into the issue of the recipe only costing 10k each instead of 30k.This invalidates crafting draconian potions, which currently sell at 20k. Id estimate that if max stat potions were 3 per craft, Id sell at 15k hq each, which means i'll sell nq at probably 10k. This forces draconian potions to be sold at 10k per hq, and even less nq. This has a ripple effect leading all the way down the chain of stat potions.

    Some say this is great, and yeah it would be nice, but this now puts everyone into a situation where the potions are cheap enough to demand use. At these low of prices, if you arent using stat potions for everything, you arent playing the game correctly. The game slowly becomes closer to the type of game where you use potions all the time. The stat potions now are no longer some unique tool you have access to, but now just becomes another skill in your rotation. Anyone not constantly buying potions is wasting everyone elses time, and there is pressure to always be stocked on stat potions. And if youre buying stat potions, you might as well always be stocked on the highest potion, the max stat potions.

    The only types of people that can remain stocked in potions are the crafters. This forces you to either craft, or gtfo. Its a snowball effect to change the number of potions made per craft. Need proof that this snowball effect exists? Look at how tanks (were) treated with strength stat. If you didnt put points into strength and wore strength accessories, you were shamed.
    (0)

  9. #19
    Player
    Mindy_Macready's Avatar
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    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by keyburz View Post
    So which is it? Is it the reason or isnt it? Because first you say that its one of the reasons why the situation is the way it is, but then you immediatly say that removing it will have no effect, so therefore it ISNT.
    You very clearly don't understand what's being said. "Well its certainly not the reason why these potions arent being crafted/sold much." - specialist ALCs are pretty rare to begin with, and play a part in why they aren't crafted as much, in such that there are literally less people who can craft these potions because they need to be specialist ALCs to do it, whereas with X-pots they were general recipes

    Could you stop with the "Oooo I gotcha" posts when you clearly don't understand? Could you stop derailing threads just because you have beef with me, and want to argue for the sake of arguing? If you really want to continue this discussion, take it to private messages.
    (0)

  10. #20
    Player
    keyburz's Avatar
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    Oct 2014
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    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    We're here to discuss you asking for the difficulty to be lowered, so that more people can craft the potions, because there is an issue of them being not worth crafting. And I'm here to let you know that thats not the reason why theyre not being crafted. The reason is the cost of the materials, which can be fixed by raising quantity per craft, or easier material obtaining. You make assertions, and I counter. This is called discussion. If you have a problem with me calling you out on faulty reasoning, then dont make a thread to discuss the issue

    And the only reason why I put in a bunch of quotes and hightlighting exactly where the issue I had with you is, is because in previous threads you claimed that you didnt say something, when you clearly did, and I did the lazy method of saying you did, instead of proving it to you by showing you exactly where you actually said it.
    (2)
    Last edited by keyburz; 05-08-2016 at 05:32 PM.

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