I see, I think your assumptions are unfounded, but I understand. Personally, I always try to better myself, and if we are having issues with DPS I may throw out tips. That said, I've never yelled at a team mate for any reason, including damage. I feel that it is far more important to the enjoyability of the game, respect for myself, and the success of the team to create a strong relationship with your team, than it is to have high DPS numbers. DPS numbers can always improve, but the first thing is getting down teamwork, second is mechanics, last is DPS. My team currently is no top-tier team, on Twinkledinks yesterday 3 out of 8 of us were in the green (25-45th percentile), and 5 of us were in the grey (under 20th percentile). We cleared it, and that is what matters. However, when we first got to A5S, the Hummelfaust DPS check was quite high, we needed 8.5k and we were just shy of that. We worked out ways that we could improve our DPS as a team (i.e. timing buffs/trick attack etc). Having a parser to show each team member how their numbers changed with every adjustment was incredibly useful. All 8 of us could change and maybe 3 of us improved and 5 didn't. Without a parser, we'd all assume that our changes were detrimental. Meanwhile, 3 people improved.
That said, I believe this thread is more than just parsers for a raid environment- where they are already fairly common. I see the reason why a parser should be added is so that people can learn how to play while leveling, before they get to the really difficult content.
I think you would prefer a static. There is a lot more animosity in PUGs from DF/PF. When you are with a static team, you form a friendship which supercedes your DPS. In a random group, people assume they will never see you again and some people take that as an opportunity to be jerks.I do prefer a casual team of people who go into fights to have fun. I had to do coil mostly in the Duty Finder and I have just met some players in the DF who take the game way too seriously and they stress me out because I just wanna relax and enjoy myself.
I definitely respect that opinion. It is not very fun to have people be jerks to you, but really people are already this way in DF. As you said there are Tommy the Tanks, as you call them, being jerks and they do not have a parser necessarily. Having a parser could address a major issue of players being rather ignorant to their performance. Back when I mained SMN over SCH, it was very common for me to think to myself, 'this run is going a little slow, but meh' only for the tank to say at the end, 'wow that was the fastest run ever!'. I'd then queue on my SCH/PLD and runs would literally take twice as long (or more, as noted a few pages back 15 mins vs 35+). It's not an insignificant difference.Do I hate people who have parsers? No. I've been parsed myself and have come out decently according to the person who parsed me. But I don't want the game to become something where everyone is obsessed with numbers that I have to feel intimidated by entering the duty finder in case I get someone with a tree crammed up their butt and have to worry about every little thing. I am a person who does just about everything via the duty finder. My FC is extremely casual and most of them do crafting or goof around and very few raid. But my experiences raiding in FFXIV thus far have been more stressful than enjoyable and that has pretty much ruined raid content for me. If that starts transitioning to the DF content such as dungeons, I would very likely stop playing. To me, when a game starts causing stress or becoming a job, it's time to stop playing-- it's not a game anymore.
I really think you do not understand why I want a parser. I do not want a parser so that I can judge you. I already have a 3rd party option for that and don't care to 'call you out' or anything on bad DPS. I want a parser so that people can see for themselves that they are underperforming and, hopefully, make the conscious decision to improve. I don't want parsers to improve myself, or anyone I know, I want them to improve the general playerbase.But I will turn your question back to you: Why should someone like me be forced to play under the shadow of a parser when you guys who want parsers can join groups of your own like minded individuals who want to use parsers to improve and play optimally?
I guess we do disagree. I don't personally understand why you would play this game though. From my perspective, there are 2 major types of games. Cooperative and competitive. In a competitive game, your main goal is to do better than your opponent. In a cooperative game, as I see it, the main goal is to continuously work together to improve yourselves. I don't really understand how completing something with minimal effort is a fun activity for anyone, or how that could be considered a game - that sounds much more like a chore to me.Am I missing something? Because I've done both and I certainly don't remember getting a special prize for them. Is it really that important to a dungeon run that these things happen? Do I get brownie points for getting both DPS's out of doll form with a holy and assize at the same time during the first dollhouse phase because I don't remember getting those either. Perhaps this time issue is another thing we will just have to agree to disagree on.