I'm out. All you're doing is nitpicking, istead of seeing the message. Parsers are helpful. I would like one so i can see my numbers. Clearly that upsets you. Oh well. Good luck.
I'm out. All you're doing is nitpicking, istead of seeing the message. Parsers are helpful. I would like one so i can see my numbers. Clearly that upsets you. Oh well. Good luck.
@RobbieH
Well, I do understand 'circumstances' which is why I don't kick and wait until it is necessary.
For example, we will wait at boss before pull (waiting for 1 party member) in the end we decide to give it a try or two. If we kept failing then that party member gets replaced. It is auto kick from the system that kicks the player mostly not vote kick (if player went AFK).
As for offline/DC we do wait 10 minutes which is equal to the system auto kicking. So I don't call that being unfair or harmful because we did wait. We've done our part. Our time will be wasted if we decide to wait any longer which in this case is not fair for us (the remaining party).
When I said majority I meant majority of players in game not forums (Sorry for that).
As for trials and raid, vote kick a player .. is not common.
It mostly goes something like this:
Many deaths > wipe > try again > wipe > Vote abandon.
Many deaths > wipe > try again > wipe > players start leaving.
Last edited by Yeol; 11-16-2016 at 04:52 AM.
This.
A parser like ACT alone is good information, but it requires that the player already have a decent sense or memory of the context for its metrics produced. But with more information, it only gets better, and in that -- fairer.
If you want a "safe" measure for parsing, just parse "relative potency" instead. Although it increases secondary stat weights in appearance, it gives an obvious enough metric by which to compare players regardless of their ilvl, and can be set to take out the "RNG" of the rotation beyond actual procs (crits and the +/- 5% dmg all normalized).
I'm honestly confused by your stance on parsers... You use them, you even post them publicly, so obviously you see value in them. Why do you think limiting them to "don't ask, don't tell" is better? Don't you think that others in the community could get value from the availability of parsers?
This is an excellent suggestion, but people still need context of what potency per second is appropriate for individual jobs.
Last edited by Deathgiver; 11-16-2016 at 04:53 AM.
Once again you either don't understand English very well, i'm not explaining myself well enough, or Manderville must be trolling us.
You ask for a parser so you can see your DPS, that is not enough, you can't improve your DPS just by looking at the numbers, you can simply get lucky with crits and do more DPS with a worse opener for example, if you said you wanted a parser with advanced stats, THEN it makes sense.
Even more on the get lucky with crits, without advanced stats you can have lets say, 30% Crit in two parses, but in one parse you do 50 more DPS, without advanced stats you can't possibly know if it was a rotation issue, or if you got the crits in actual high potency skills instead or auto attacks, because there's a difference on where you crit.
The only reason i don't want people to "don't ask, don't tell" is that they can get banned, there's a reason why they haven't added a parser officially, they could have done it long ago if they wanted.
As for not wanting a parser this isn't entirely true, i've explained myself on why i think it won't make bad players much better which was one of the reasons people have been giving that it would make players better, also read my reply above on why i disagree with "a parser so i can see my DPS".
I'm glad there's people like you in the game, but not everyone is like you, that's the issue.
Anyway if you want a more detailed reply please give some time because it's been almost 7 hours since i've eaten, need to go do dinner ^^'
Last edited by RobbieH; 11-16-2016 at 05:06 AM.
Reading your posts has truly disheartened me regarding this game's community. All you do is promote the idea that it's impossible for anyone to improve without the hand holding and that is a parser, and you seek to undermine those who strove to improve on their own without hand holding...
Maybe that's why all our savage raids are so formulaic and barebones, testing nothing but a player's ability to memorise a simple dance.
I'm out. All you're doing is nitpicking, istead of seeing the message. Parsers are helpful. I would like one so i can see my numbers. Clearly that upsets you. Oh well. Good luck.
You don't raid... What makes you think you know how "formulaic and barebones" raiding is if you don't do it. You keep interjecting your un substantiated opinions about end game and the toxicity of the community into a thread that's asking for a tool to assist in people improving. You also seem to equate parsing to botting, when in reality I can accomplish the same thing with a spreadsheet and the chat log, given 30-60 minutes. It's a convenience, and it doesn't automatically make players 1337.
2+2 can indeed equal 5!
In the circumstance that the display numbers are rounded.
2.4+2.4=4.8 rounded to 2+2=5 ;P
I believe at the beginning of this I didn't really care much either way.
But the more I read this thread, the more I lean toward being pro-parser.
I personally tried out SSS for the first time a few nights ago, wasn't impressed with the feedback I got from it when I killed the dummy.
Pretty much nothing at all.
I happened to look over at the time left afterwards, which I am uncertain as to how accurate my first look at that was.
But for the next two I made the effort to get the correct time left, as that was the only measurement of how well i did on them.
Last night while browsing reddit, I saw a link to a page that calculates your dps based on how much hp the SSS dummy has left or how much time was left on the clock.
I decided to pop my numbers in and see how well I did.
My ninja is in a mix of lore and af2 gear with the 235 PotD daggers for ilevel 221...
Considering my first run I wasn't quite ready to pull the time, and since it's likely a bit innaccurate because I can't pull the exact encounter time because I"m relying on the time remaining display, I will take it with a grain of salt.
That said...
My first try of the SSS.
First run - Basic Training - This is the one I wasn't sure how accurate I was in getting the time left.
I finished it with about 1:09 left on the timer.
Site says that's about 1,375.14 dps.
Next, the first alexander one.
I finished with 0:56 left on the timer.
Site says that's about 1,465.81 dps.
FInally, Thordan.
I finished it with 0:44 left on the timer.
Site says that's about 1,525.88 dps.
I don't know how well I'm doing, but this is the first time I've actually had the chance to even get a hint about it.
It seems that I managed to improve in the short time it took me to down those dummies...
But still, I don't have any reference at the moment.
From the numbers I've seen thrown around the past couple pages, it looks like I"m doing well?
I don't understand english? At least I'm not making up someone's argument so i can attack it. All i said is they are helpful, not "it's the only thing needed to improve" once again, you are missing the message.
Let's turn the tables: "toxicity"
you're telling me ps3 ps4 users aren't able to be toxic? All parser users are assholes? No?? Ok. See how i didn't jump to that conclusion? That's because I'm mature. I understand your argument about assholes, and based on the things you've said you acknowledge the usefulness of parsers, you just don't want it in the hands of toxic people. So why not give it to us? People can be reported and banned for harassment. Deal with it. As a ps4 user i can be toxic and treat players like shit without a parser.
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