Quote Originally Posted by Colt47 View Post
The reason the parser is even a problem is because of design choices aped from games that encourage the use of it. Reality is that FFXIV has no real decision structure to anything when it comes to content, even savage. They pushed the entire design into simply being an arms race to kill the boss the fastest, which encourages specifically rotation optimization on damage over any other role or function such as healing, evading, doing side objectives, etc.
You realize that the reward for optimizing healing, evading, mitigating, etc.... is damage?

There is only one objective in XIV, not because of some elitist mindset, but because every fight in this game is a matter of reducing a unit's HP to 0. We have no heal-fights. We have no defense-fights. We have no courier fights. We literally only have kill-it-dead. If you want something else to feel like the reward for optimization, you'll need a fight for which the clear ultimately depends on something other than damage.

Even our current fight design supports "decision structures" whereby sacrificing short-term damage for additional mitigation may be a long-term dps increase. But every reward will be capped except for that of damage, since only damage clears fight.