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  1. #1941
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    I'd like a personal parser just so that 90% of the community gets humbled. Maybe they'd at least get the hint that they're awful at the game instead of saying "you don't pay my sub". Tired of feeling like I play 2 roles at once out of the sheer laziness of my DPS.
    (6)

  2. #1942
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AphraelAmarantha View Post
    No it's fine. My question back is how do you develop raid awareness?
    - Focus target macro on the boss will help you to check for incoming Tankbusters and strong raidwide aoe boss abilities. You just need to remember the names, which is not that hard.
    Place it somewhere, where it's comfortable for you to see the enemy cast bar/skill name.

    - Sometimes boss says something, like: MAKEEEEEEEEE WAAAAAAAAAY (c) Susanoo. Those vocals are hints to casted abilities. When i do X fight X number of times, i'm starting to catch up those things.

    - Bringing a friend along, that can help/voicechat incoming stuff, i.e. "Tankbuster inc", "Susano cloud spawn soon", etc.

    4 months ago i used to PUG Savage with a Ninja friend(he quit the game at this point), and in voicechat we helped each other a lot, because sometimes either i or he got some memory problems -cough-. dps problems during burst

    p.s. Most points already been voiced, i was just late to /update the forum page.
    (2)
    Last edited by Zeonsilt; 12-13-2017 at 12:36 AM.

  3. #1943
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AphraelAmarantha View Post
    I do agree with you about people who aren't willing to learn. The question though is what can a game developer do to force people to learn, even if said people don't want to learn? You can't stop them from buying the game and screwing people over with their bad attitudes.
    My personal opinion is you need to design content where people fail AND ensure that proper feedback is given in game on how to overcome hurdles. That would include things like parsers, job quests that actually fail if you can't heal/dps simultaneously, or teach you how to heal multiple targets over a long period of time (can't spam AOE heals).

    Again, it doesn't need to be savage hard. You just need to design it to fail if you do not respect the rules of the lesson. Then ensure that you teach how to pass. Don't teach muscle memory though, teach concepts.

    Let me list the things that I think make the fight a challenge for people like me.

    1) A ton of mechanics happening all at once like aoes with dice and thundercloud. Especially if I am also trying to heal the tank but my oGCD are on cd and so I cant cast a quick spell to heal them. Or I am trying to get Medica II back up but i have to keep moving and I don't have an available quickcast. this is particularly difficult near the last 10 percent of Susano's health bar.
    Based on what I am reading here you are not using your oGCD in a good way. oGCDs are like tank cooldowns. They are best used at specific points of the fight. Take some time to figure out where they work best. Do not simply cast them on cooldown or because the party took damage.


    2) The purple marker for the lightning when you have to dash across to the other side. It's too small and I can barely see it past the other stuff that is going on. I have to be constantly looking at the party to make sure hp levels are good and no one is dying and the battlefield making sure I don't have the stupid marker on.
    If you haven't already, in raids turn off other player spell effects (or limited). This will remedy this problem instantly. In addition, make sure you're not directly standing on top of someone as this does make it harder to see. Also, use sprint, it's a short cooldown and super useful.

    Secondly, you do not need to tunnel vision healthbars. This is not a good play habit. You should glance at most and only heal when you truly need to. Let your regens do work especially if there is no upcoming damage.

    3) Same with the dice, I cant see the marker until almost too late. When grouped together with other people, it cant be seen very well.
    Same as above. Don't stack on people and turn off effects.

    4) Tank busters. These come out very fast and I don't see them coming because I'm not looking at the cast bar when they pop up because I'm paying attention to health levels. It's usually when I'm dpsing is when I usually see it coming.
    Others covered this already, but I'll echo it. Use focus target. Tankbusters are not very fast. Not only that, if you merely look at the boss he clearly lifts his sword in the air and holds it for roughly 5s before hitting the tank. That is yet another clue the TB is coming. Time your heal to hit around the same time the tank takes the hit and it looks like he never even got hit.

    I think your anxiety about the content is actually making it much harder for you than it should be. Take a deep breath, you almost always have more time than you need so don't feel rushed or overcompensate.
    (1)

  4. #1944
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by KaldeaSahaline View Post
    My personal opinion is you need to design content where people fail AND ensure that proper feedback is given in game on how to overcome hurdles. That would include things like parsers, job quests that actually fail if you can't heal/dps simultaneously, or teach you how to heal multiple targets over a long period of time (can't spam AOE heals).

    Again, it doesn't need to be savage hard. You just need to design it to fail if you do not respect the rules of the lesson. Then ensure that you teach how to pass. Don't teach muscle memory though, teach concepts.
    ........................
    (1)
    #KeepPvPOutOfMyMMOs

  5. #1945
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by KaldeaSahaline View Post
    My personal opinion is you need to design content where people fail AND ensure that proper feedback is given in game on how to overcome hurdles. That would include things like parsers, job quests that actually fail if you can't heal/dps simultaneously, or teach you how to heal multiple targets over a long period of time (can't spam AOE heals).

    Again, it doesn't need to be savage hard. You just need to design it to fail if you do not respect the rules of the lesson. Then ensure that you teach how to pass. Don't teach muscle memory though, teach concepts.
    I think this is good but not enough. You can't just leave the pass fail thing to just that quest/lesson. That same stuff that needs to be continuously being used in the next lesson and the next lesson while each one give you new stuff to learn as well. This increases complexity and forces someone I think to realize oh, I need to keep doing this in addition to dealing with this and so on. The best metroidvanias I've noticed do this very well. FFXIV seem to lack this kind of build up for player abilities and mechanics.

    Quote Originally Posted by KaldeaSahaline View Post
    Based on what I am reading here you are not using your oGCD in a good way. oGCDs are like tank cooldowns. They are best used at specific points of the fight. Take some time to figure out where they work best. Do not simply cast them on cooldown or because the party took damage.
    So what do I do if a DPS takes massive damage and a mechanic shows up where they are almost guaranteed to die regardless if I have regen on them? Usually I just use Tetragammation or the other one (cant remember its name atm x_x). Do I not use that to keep them alive and save it for a tank buster? Wouldn't I then be wasting a quickcast when I raise them (I always save quickcast in boss fights for raise).

    Quote Originally Posted by KaldeaSahaline View Post
    If you haven't already, in raids turn off other player spell effects (or limited). This will remedy this problem instantly. In addition, make sure you're not directly standing on top of someone as this does make it harder to see. Also, use sprint, it's a short cooldown and super useful.
    I still cant see the markers if player effects are off. I stand with other players because if I don't my Medicas or Cure 3s don't reach other players. Also, I try to use sprint often.

    Quote Originally Posted by KaldeaSahaline View Post
    Secondly, you do not need to tunnel vision healthbars. This is not a good play habit. You should glance at most and only heal when you truly need to. Let your regens do work especially if there is no upcoming damage.
    I can't just glance because I can't read information that fast, I need to actually look at it so I can see what is going on. I also don't have very good peripheral vision so I cant see it either unless I turn my gaze over to the hp bars and look at it for a bit to see who has buffs or debuffs, who is dying, and so on.

    Quote Originally Posted by KaldeaSahaline View Post
    Others covered this already, but I'll echo it. Use focus target. Tankbusters are not very fast. Not only that, if you merely look at the boss he clearly lifts his sword in the air and holds it for roughly 5s before hitting the tank. That is yet another clue the TB is coming. Time your heal to hit around the same time the tank takes the hit and it looks like he never even got hit.

    I think your anxiety about the content is actually making it much harder for you than it should be. Take a deep breath, you almost always have more time than you need so don't feel rushed or overcompensate.
    And yes, I have high anxiety with playing with other people. I don't like playing with other people. I actually play better when I solo (hence why I was able to solo EX Ifrit and EX Titan, no anxiety with having seven other people to deal with), it's one reason why I like to play Black Desert at times because I don't have anxiety since you can literally solo almost all pve content (except for when another comes by and pks me but even then its minimal because I don't pvp so I just sit there and let them take the karma penalty lol). I started playing this game because I got tired of all the p2w bs of BDO and BnS and others just like them. Also, I love FFXIV's story (even if some pats are predictable or wtf this doesn't make sense :cough: Zenos :cough: lol) where BDO's doesn't make sense and both BnS and BDO have terrible localizations where its too hard to follow the story. FFXIV is truly the best MMO out there right now. but, it is also the first game in a long time where they actually force you to do group content like dungeons and stuff just to progress which is too bad :/ I wish games took the the design philosophy of actually allowing you to have more than one option to progress (BDO is particularly bad about this but I wont whine about that here.)
    (0)
    #KeepPvPOutOfMyMMOs

  6. #1946
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AphraelAmarantha View Post
    I think this is good but not enough. You can't just leave the pass fail thing to just that quest/lesson. That same stuff that needs to be continuously being used in the next lesson and the next lesson while each one give you new stuff to learn as well. This increases complexity and forces someone I think to realize oh, I need to keep doing this in addition to dealing with this and so on. The best metroidvanias I've noticed do this very well. FFXIV seem to lack this kind of build up for player abilities and mechanics.
    I apologize if you felt that I meant one and done lesson. No it 100% should be an ongoing and ever building experience. I.e. Job quest teaches the lesson, next dungeon enforces it. etc. etc.

    So what do I do if a DPS takes massive damage and a mechanic shows up where they are almost guaranteed to die regardless if I have regen on them? Usually I just use Tetragammation or the other one (cant remember its name atm x_x). Do I not use that to keep them alive and save it for a tank buster? Wouldn't I then be wasting a quickcast when I raise them (I always save quickcast in boss fights for raise).
    Most damage taken is easily numerous GCD's apart allowing you to use your ST big heals to correct a mistake. Another key thing to be aware of is that you do not NEED to have every single party member at 100% HP 100% of the time. If there is no upcoming damage for 15s (very common), you do not need to spam heal each party member. Most tank busters are single target, you don't need oGCD's to heal that.

    I still cant see the markers if player effects are off. I stand with other players because if I don't my Medicas or Cure 3s don't reach other players. Also, I try to use sprint often.
    Medica has an enormous range. You do not need to stand directly on top of people for this to hit. Cure 3's range is much smaller, and is much better suited to using after "stack" resolution mechanics. Immediately after that, spread back out slightly, don't grow roots. There's honestly no excuse to not see the marker. You need to work on that.

    Also, if you're not familiar with slide-casting you should practice it, as it's incredibly valuable. If you need me to explain it let me know.

    I can't just glance because I can't read information that fast, I need to actually look at it so I can see what is going on. I also don't have very good peripheral vision so I cant see it either unless I turn my gaze over to the hp bars and look at it for a bit to see who has buffs or debuffs, who is dying, and so on.
    Damage only occurs like every 15s or so, that's WAY more than enough time to discern what you need to do and react. Also, if you can't see your party frames without turning your head, you need to move your UI to better suit you. I am a tank, and my party frame literally sits directly next to my character.

    And yes, I have high anxiety with playing with other people. I don't like playing with other people. I actually play better when I solo (hence why I was able to solo EX Ifrit and EX Titan, no anxiety with having seven other people to deal with), it's one reason why I like to play Black Desert at times because I don't have anxiety since you can literally solo almost all pve content (except for when another comes by and pks me but even then its minimal because I don't pvp so I just sit there and let them take the karma penalty lol). I started playing this game because I got tired of all the p2w bs of BDO and BnS and others just like them. Also, I love FFXIV's story (even if some pats are predictable or wtf this doesn't make sense :cough: Zenos :cough: lol) where BDO's doesn't make sense and both BnS and BDO have terrible localizations where its too hard to follow the story. FFXIV is truly the best MMO out there right now. but, it is also the first game in a long time where they actually force you to do group content like dungeons and stuff just to progress which is too bad :/ I wish games took the the design philosophy of actually allowing you to have more than one option to progress (BDO is particularly bad about this but I wont whine about that here.)
    Unfortunately, this is an MMO not a single player game, but you can overcome this anxiety. One tip I can offer you is don't simply react to a fight or you'll never learn or remember anything. Observe and learn. It won't be easy at first, but you'd be surprised at how much of you playing is muscle memory and how little is you actually observing, understanding, and learning.
    (0)

  7. #1947
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    The issue in here is the user and not the application. A clear example just happened to me yesterday, I was in a v4s party and everyone seemed ok waiting for the next tank to join, so this imbecile joined the party...... well clearly he only joined to rave about this idiotic red parsing and how he is not prepared to help others cause there's too many greens/and blues in logs.... And so he left.

    These are the kind of morons that need eradicating from the game. 1st no one gives a sodding toss about their parsing, 2nd raves about logs when his character is pretty much a casual one having not completed even 40% of what the game provides.

    These are the kind of attitudes that make people refuse having an in game parsing... because of people like this one. Would be a different story of these kind of individuals were more supporting and helpful with the community.

    So don't blame the parsing app cause at the end of the day it's there for some to improve and get better.Sadly no everyone has access to it (PS4 players to be more precise)
    (7)
    Last edited by Mature; 12-14-2017 at 02:15 AM.

  8. #1948
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mature View Post
    The issue in here is the user and not the application. A clear example just happened to me yesterday, I was in a v4s party and everyone seemed ok waiting for the next tank to join, so this imbecile joined the party...... well clearly he only joined to rave about this idiotic red parsing and how he is not prepared to help others cause there's too many greens/and blues in logs.... And so he left.

    These are the kind of attitudes that make people refuse having an in game parsing... because of people like this one. Would be a different story of these kind of individuals were more supporting and helpful with the community.

    So don't blame the parsing app cause at the end of the day it's there for some to improve and get better.Sadly no everyone has access to it (PS4 players to be more precise)
    What is wrong with him seeing peoples logs and deciding that his time is better spent elsewhere? While I agree with your point that it's a playerbase issue not a tool issue, I question your example. I see no wrong in that, unless there is context or specific verbiage you have that points to this person being toxic, because based on your text, he was not.
    (0)

  9. #1949
    Player

    Join Date
    Apr 2023
    Posts
    79
    Yes they should make one honestly
    (0)

  10. #1950
    Player
    shadowclasper's Avatar
    Join Date
    Aug 2020
    Location
    Ul'Dah
    Posts
    178
    Character
    Raranpa Rehw-setlas
    World
    Goblin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    What is wrong with him seeing peoples logs and deciding that his time is better spent elsewhere? While I agree with your point that it's a playerbase issue not a tool issue, I question your example. I see no wrong in that, unless there is context or specific verbiage you have that points to this person being toxic, because based on your text, he was not.
    The issue isn't him moving on, the issue is him acting like a jackals about it. I'd popped in then just left nobody would give a fuck, instead he ranted ar people just to be an ass
    (0)

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