Quote Originally Posted by Reinha View Post
If lack of raid awareness is a common reason why people struggle with content, what would be the proper content to train people? Is it better to have the first primals and savage bosses doable without much raid awareness to increase people's confidence and experience, or is it better to require more awareness in casual content (and possibly exclude some people from all group activities) and aim hard content to be only for the experienced? There has to be a piece of content which demands some raid awareness without being overly punishing.
Well, Auran Vale is the hardest dungeon in levelling and expert roulettes combined, right now. It's from ARR. The main reason why it's harder is that you can't just zerg through and round everything up. The first room will kick you in the face if you attempt it. Compare that to something like Sirensong Sea, which has one pull that's kinda dangerous, and one boss mechanic that can actually kill you (stacking up Magic Vuln up too high). The rest of it poses no real threat at all to any group with a pulse as nothing hits hard enough or causes enough problems that the healer can't just heal through it. That's even worse in Kugane Castle, which although I enjoy the hell out of the idea of the place, it's hilariously undertuned and nothing is dangerous unless you triple pull. The last boss there has a mechanic, but it's incapable of killing you even if you totally fail it. It's virtually impossible to lose.

"Round up everything and AoE it" as the only mechanic in every dungeon gets stale pretty fast, and people just go on autopilot without paying attention. Then they hit something where you do have to pay attention and the brakes slam on real fast, because they've been trained by the game to not expect that. Some players will get over that mountain more easily than others, but it doesn't have to be that way in the first place.