Quote Originally Posted by Bourne_Endeavor View Post
I would argue the latter. Why? Because that creates a proper curve without upsetting players who do have the skills to handle such challenges.
Thanks for the well thought out response.

Regarding the difficulty curve you'd choose, do you think this would exclude a significant amount of people from dungeons and normal raids and would this be a problem for the health of the game? Increasing dungeon difficulty could either make it difficult to run with random FC/LS acquaintances which divides people further, but it could also make dungeons less boring to some and make people more interested in that content. Priority mobs and other dps checks would be a natural addition to more difficult dungeons and would motivate people to better their dps whether or not they use a parser. I would very much enjoy small party content which challenges one to play their job (including role skills) on a higher level.

I like your idea for content difficulties. I do wonder though, is the current reward system enough to motivate people to run content with an increased difficulty? Perhaps Exdeath could drop entry level weapons (315) if it had the same difficulty level as Lakshmi Ex, or the drop rates of primal mounts could be increased so people feel like clearing and farming extremes is more worth the effort when they are current.