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  1. #1
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Quote Originally Posted by AphraelAmarantha View Post
    4) Tank busters. These come out very fast and I don't see them coming because I'm not looking at the cast bar when they pop up because I'm paying attention to health levels. It's usually when I'm dpsing is when I usually see it coming.
    ... I don't know whether to laugh or cry.

    You determine difficulty on the basic of the most rudimentary tank mechanic that defines every single fight outside dungeon bosses? I'll be blunt. If this is difficult for you, you aren't ready to heal EX primals. Your personal struggles does not make a fight hard, but simply means you lack the experience. Nidhogg and Sophia were much harder fights when I was new to raiding. That doesn't make them difficult but shows my inexperience. Regardless, Tank busters are entirely scripted and among the easiest mechanics to deal with because they have little if any variance. Susano will always use Stormspliter at the beginning, and will use it again at the same point unless you skip the buster entirely. Good tanks will mitigate through this with little problem.

    The rest of your post boils down to you lacking experience and conflating that to mean the fights themselves are difficult. You being unable to see the markers only adds credence to the above argument; you need more experience.
    (5)

  2. #2
    Player
    AphraelAmarantha's Avatar
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    Aphrael Amarantha
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    Brynhildr
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    Quote Originally Posted by Bourne_Endeavor View Post
    snip.
    ok so say I do the fight 900 times and I still have the same problems, would that still be no experience or is it because I have bad eyes and I cant see the markers or I cant memorize when the tank buster comes out and so on? Or am I retarded and I need to see a doctor because I can't play like most people? Just trying to figure out what you are trying to say here since you don't seem to understand why I have issues after I already explained it.
    (0)
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  3. #3
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by AphraelAmarantha View Post
    ok so say I do the fight 900 times and I still have the same problems, would that still be no experience or is it because I have bad eyes and I cant see the markers or I cant memorize when the tank buster comes out and so on?
    Honestly? It tells me that you lack awareness. If, after 900 runs, you still can’t figure out when Susano is casting/readying Stormsplitter, then that speaks to your lack of raid awareness. And, unless that improves, then you will be unable to do any other Extreme primals that are even remotely more challenging than him. And I’m not saying that to be mean or anything, and I’m not saying that that’s the case now. But you asked, and I thought I would provide an honest opinion.

    I know that everyone learns things differently, and at different paces. But, I still fail to understand your reasoning behind this statement in another post:

    Quote Originally Posted by AphraelAmarantha View Post
    Unfortunately, doing it over and over again isn't productive for me and thus why it doesn't make it easier for me. Not everyone learns the same way.
    Learning occurs through repeated exposure and practice. Like with your previous example regarding education, and some learning a subject at a slower pace: yeah, they learn at a slower pace, but how do they learn? By practicing; by studying. You don’t learn things instantly. If these fights aren’t getting any easier for you, then it may be that you just aren’t able to do them. If you are really trying your absolute hardest, studying the fights, asking people for advice on how to improve your performance... if you are doing everything within your power and still cannot keep track of a simple tankbuster, then you are just not ready for the content.

    And, again. I’m not saying that in any way to sound or be mean.

    Or am I retarded and I need to see a doctor because I can't play like most people?
    There was really no need for this sentence. At all.

    Just trying to figure out what you are trying to say here since you don't seem to understand why I have issues after I already explained it.
    How are you dealing with the specific issues? Do you try to juggle healing and DPS? Have you tried to just heal and see if that eases your stress levels? Have you Focus Targeted Susano to try and watch for his tankbuster cast? Have you set up your HUD in a way to make it easier to keep track of the things you need to keep track of (MT, party health, boss’s HP bar/cast bar, etc.)? Have you increased the size for things like enhancements and enfeeblements (this would help when looking out for the Churning/dice debuff)? You’ve mentioned what you’re having trouble with, but you haven’t really explained anything you have done to try and alleviate the problems.
    (3)
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  4. #4
    Player
    Reinha's Avatar
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    Reinha Sorrowmoon
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    Quote Originally Posted by HyoMinPark View Post
    Honestly? It tells me that you lack awareness. If, after 900 runs, you still can’t figure out when Susano is casting/readying Stormsplitter, then that speaks to your lack of raid awareness.
    If lack of raid awareness is a common reason why people struggle with content, what would be the proper content to train people? Is it better to have the first primals and savage bosses doable without much raid awareness to increase people's confidence and experience, or is it better to require more awareness in casual content (and possibly exclude some people from all group activities) and aim hard content to be only for the experienced? There has to be a piece of content which demands some raid awareness without being overly punishing.

    Aphrael, if you set the boss as a focus target you'll see each mechanic being cast. It helps with preparing for damage and learning the fight. In primal fights like Shinryu where there are multiple enemy targets it is useful to position the enemy list somewhere where you can keep an eye on it, because the enemies' casts can be seen there too. As for the dice mechanic, that's actually a debuff you your character and you can see it there before the dice icon appears.
    (1)
    Last edited by Reinha; 12-12-2017 at 08:03 PM. Reason: sentence structure
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  5. #5
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Dragoon Lv 90
    Quote Originally Posted by Reinha View Post
    If lack of raid awareness is a common reason why people struggle with content, what would be the proper content to train people? Is it better to have the first primals and savage bosses doable without much raid awareness to increase people's confidence and experience, or is it better to require more awareness in casual content (and possibly exclude some people from all group activities) and aim hard content to be only for the experienced? There has to be a piece of content which demands some raid awareness without being overly punishing.
    I would argue the latter. Why? Because that creates a proper curve without upsetting players who do have the skills to handle such challenges. Dungeons have basically become entirely brain dead content you scarcely need a pulse for. Imagine if they pulled ideas from the higher floors of PotD—where priority mobs need to be taken down quickly, thus breaking up the monotony of AoE spam. Frankly speaking, mass pulls is only the norm because tanks want to feel like actual tanks. If I do a baby 3-4 pull, I won't even need a healer, let alone any cooldowns. Savage shouldn't be where you're developing raid awareness but where you test those abilities. I mean, if Savage were the developing grounds, what purpose do EX Primals even serve? Part of why people disliked how piss easy Susano and Lakshmi were is because it relegated them to pointless content. Omega Normal suffers a similar problem.

    Put another way. I shouldn't be able to stand in AoE on any boss in Rabanastre yet I can eat Mateus' cleaves or practically everything the third boss does on Samurai, and heal with Bloodbath. What this does is make less experienced assume they can ignore mechanics. It's among the reasons people try to brute force so much. The game allows you to in virtually every piece of content. Weeping City remains a perfect example of what happens when the devs finally stop coddling. People got over it because they had to. Sure, plenty were carried but plenty others weren't. It doesn't help FFXIV does jack all to teach you an endgame rotation—which segues into another issue: if content is so easy Dragoons can get away with spamming 1-2-3-4-5. What incentive do they have to get better?

    - Leveling dungeons should be the entry
    - Expert should smack people for standing in AoEs and push tanks/healers who try to pull everything that moves (Make this a reward for when you start to outgear content)
    - Normal mode trials should test mechanical awareness and CD management. (Garuda, Sephirot, Nidhogg and Shinryu normal are decent examples)
    - Omega Normal push players harder (Comparable to what Lakshmi EX was for say, Exdeath. Titan Hard mode is another good example)
    - 24 Mans should focus on mechanical awareness (Weeping City did this well)
    - Extremes should be preparing players for Savage
    - Savage is where you take all that knowledge and put it to the test

    Currently, the vast majority of content I just listed is faceroll. People unwilling to improve shouldn't be rewarded. You want the best gear? Put in the effort to get it.
    (8)
    Last edited by Bourne_Endeavor; 12-12-2017 at 08:40 PM.

  6. #6
    Player
    Reinha's Avatar
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    Quote Originally Posted by Bourne_Endeavor View Post
    I would argue the latter. Why? Because that creates a proper curve without upsetting players who do have the skills to handle such challenges.
    Thanks for the well thought out response.

    Regarding the difficulty curve you'd choose, do you think this would exclude a significant amount of people from dungeons and normal raids and would this be a problem for the health of the game? Increasing dungeon difficulty could either make it difficult to run with random FC/LS acquaintances which divides people further, but it could also make dungeons less boring to some and make people more interested in that content. Priority mobs and other dps checks would be a natural addition to more difficult dungeons and would motivate people to better their dps whether or not they use a parser. I would very much enjoy small party content which challenges one to play their job (including role skills) on a higher level.

    I like your idea for content difficulties. I do wonder though, is the current reward system enough to motivate people to run content with an increased difficulty? Perhaps Exdeath could drop entry level weapons (315) if it had the same difficulty level as Lakshmi Ex, or the drop rates of primal mounts could be increased so people feel like clearing and farming extremes is more worth the effort when they are current.
    (0)
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  7. #7
    Player
    Tridus's Avatar
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    Cecelia Stormfeather
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    Quote Originally Posted by Reinha View Post
    If lack of raid awareness is a common reason why people struggle with content, what would be the proper content to train people? Is it better to have the first primals and savage bosses doable without much raid awareness to increase people's confidence and experience, or is it better to require more awareness in casual content (and possibly exclude some people from all group activities) and aim hard content to be only for the experienced? There has to be a piece of content which demands some raid awareness without being overly punishing.
    Well, Auran Vale is the hardest dungeon in levelling and expert roulettes combined, right now. It's from ARR. The main reason why it's harder is that you can't just zerg through and round everything up. The first room will kick you in the face if you attempt it. Compare that to something like Sirensong Sea, which has one pull that's kinda dangerous, and one boss mechanic that can actually kill you (stacking up Magic Vuln up too high). The rest of it poses no real threat at all to any group with a pulse as nothing hits hard enough or causes enough problems that the healer can't just heal through it. That's even worse in Kugane Castle, which although I enjoy the hell out of the idea of the place, it's hilariously undertuned and nothing is dangerous unless you triple pull. The last boss there has a mechanic, but it's incapable of killing you even if you totally fail it. It's virtually impossible to lose.

    "Round up everything and AoE it" as the only mechanic in every dungeon gets stale pretty fast, and people just go on autopilot without paying attention. Then they hit something where you do have to pay attention and the brakes slam on real fast, because they've been trained by the game to not expect that. Some players will get over that mountain more easily than others, but it doesn't have to be that way in the first place.
    (2)

  8. #8
    Player
    AphraelAmarantha's Avatar
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    Aphrael Amarantha
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    Brynhildr
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    Black Mage Lv 51
    Quote Originally Posted by HyoMinPark View Post
    Honestly? It tells me that you lack awareness. If, after 900 runs, you still can’t figure out when Susano is casting/readying Stormsplitter, then that speaks to your lack of raid awareness. And, unless that improves, then you will be unable to do any other Extreme primals that are even remotely more challenging than him. And I’m not saying that to be mean or anything, and I’m not saying that that’s the case now. But you asked, and I thought I would provide an honest opinion.
    No it's fine. My question back is how do you develop raid awareness?

    Quote Originally Posted by HyoMinPark View Post
    Learning occurs through repeated exposure and practice. Like with your previous example regarding education, and some learning a subject at a slower pace: yeah, they learn at a slower pace, but how do they learn? By practicing; by studying. You don’t learn things instantly. If these fights aren’t getting any easier for you, then it may be that you just aren’t able to do them. If you are really trying your absolute hardest, studying the fights, asking people for advice on how to improve your performance... if you are doing everything within your power and still cannot keep track of a simple tankbuster, then you are just not ready for the content.
    Yep, I won't disagree with you here. I find the EX fights quite challenging and I usually just avoid them at this point because I can't really do them, (even with i328, i know I am probably being carried.) The only reason I have been doing Susano recently because a friend asked me to since I've done the fight before several times (liek that really means anything, lel).

    On a side note, would you believe that I actually perform better when I don't have to do deal with people in a group? I actually solo'd EX Ifrit and EX Titan with my level 70 RDM. That was quite hard and I died several times before beating them. It was more fun though.

    Quote Originally Posted by HyoMinPark View Post
    There was really no need for this sentence. At all.
    Sorry, I said it because that's how I feel. People go: "these fights are easy!" and then I do everything I can and I find them quite difficult, hence why I feel are they just that good or am I just retarded and can't do this stuff? This leads into:

    Quote Originally Posted by HyoMinPark View Post
    How are you dealing with the specific issues? Do you try to juggle healing and DPS? Have you tried to just heal and see if that eases your stress levels? Have you Focus Targeted Susano to try and watch for his tankbuster cast? Have you set up your HUD in a way to make it easier to keep track of the things you need to keep track of (MT, party health, boss’s HP bar/cast bar, etc.)? Have you increased the size for things like enhancements and enfeeblements (this would help when looking out for the Churning/dice debuff)? You’ve mentioned what you’re having trouble with, but you haven’t really explained anything you have done to try and alleviate the problems.
    I've done everything you have listed except increase size of buff/debuffs and used Focus Target. Mainly because one I didn't know you can increase the individual size of HUD elements and two, what the heck is focus target? O.o
    (0)
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  9. #9
    Player
    Tridus's Avatar
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    Cecelia Stormfeather
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    Quote Originally Posted by AphraelAmarantha View Post
    I've done everything you have listed except increase size of buff/debuffs and used Focus Target. Mainly because one I didn't know you can increase the individual size of HUD elements and two, what the heck is focus target? O.o
    Focus target is an extra target box that is locked to a target and doesn't change when you change target. On PC, you can get it by targetting Susano and typing /focustarget

    That gives you a target window for Susano that never changes, so you can ALWAYS see his casts and current health in it. You can position that separately from your normal target in the HUD configuration, so put it somewhere easy to see.
    (3)
    Survivor of Housing Savage 2018.
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  10. #10
    Player
    AphraelAmarantha's Avatar
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    Aphrael Amarantha
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    Quote Originally Posted by Tridus View Post
    Focus target is an extra target box that is locked to a target and doesn't change when you change target. On PC, you can get it by targetting Susano and typing /focustarget

    That gives you a target window for Susano that never changes, so you can ALWAYS see his casts and current health in it. You can position that separately from your normal target in the HUD configuration, so put it somewhere easy to see.
    Oh that sounds very useful actually. I will have to try that, thank you!
    (0)
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