Honestly that makes no sense. Why doesn't it make it easier? Doing it over again and again and again makes it easier? Isn't that how you master something? Like education, you need those things stuck in your head till you can do it without an issue. I'm not saying to treat the game as university, all I'm saying is, you make it sound like it's random mechanics dishing out everytime they happen or you barely have time to react, which you do have time to.
1: There is a mechanic where thunder cloud on a random corner happens, which you need to dodge away from the group, however, that thundercloud mechanic doesn't happen with dice. So you can move to a side that makes it less walk back to boss, aka you do it in the front of the boss. Like first one as a melee, I get pushed in front of the boss, so I don't need to walk all the way back from the entrance to the boss, so I have more uptime. You don't need to medica 2 asap either, you have time to heal them before anything happens, if they get hit by dice that's their own fault and honestly standing still shoulnd't even be a issue at all. With the current gear, you don't even die from it.
2: Thunder marker with the dash is so easy to see, honestly you don't even need time to see it. Because if its not in the front, its mostlikely on the side which you should also see easily and if it's not there, its behind you, so you have time. There is aboslutely no mechanics that happens that fast in that fight for you to need to react with lightingspeed, so no.
3: When dice you don't even need to be stacked, the aoe heals reach easily, so why are you stacking yourself up? There are many fights in this game like teathers where you want to split with the other player, which you don't want to stack on top of each other to make it easier to go on a direction you both go on opposite side. .
4: Tank busters are SCRIPTED. They are SLOW cast and you can easily excog as a sch on a tank before it happens and they get healed fast. Honestly this is why I KNOW you don't know the fight as you claim. The fact you say the tank buster is fast, makes you not as good as you think you are in the fight. The fight is so extremely scripted, there is no excuse for not healing the tank in time or even react to the buster.
5: same with 4 pretty much. Honestly.... if you done a fight many times it should be stuck in your head, that's how it is for me at least. Like this game has a lot of fun fights. but for some people like myself they get boring after a while, if you farm them at least, because it's the same thing over again and again.
There is a difference knowing the mechanics than remembering when they come and why they even exist.Just because you know the mechanics doesn't mean you know the fight. There is a difference there, like a big difference. If a great healer knows the fight in and out, he wil be avaible to push 2k easily there, while a healer who knows mechanic but not the fight woulnd't try to push as high or not even avaible to, because they have the same mind as yourself; aoe is random, tank buster is too fast etc etc. which they are not.
Example is when a person comes to a group saying they know the mecanics, yet they join and can't do the fight. That means they don't know the fight, sure they know mechanics, well how it works in some sort of way, but the fight? Nope. That's what makes the difference between good and bad players. Good players know WHY and how a mechanic work aka know the fight, while a decent player or a bad one knows the mechanics but doesn't know how the fight itself is.
Edit: Like O1s, why does a whm do benediction on tank or fully heal the group when charbydis is happening right after aoe? What's the point to full up a group of hp when the healers know they will be at 1 hp again?
It's a tanks job to move the boss, so it should be easy. Moving it slightly to the left for them shouldn't be a issue at all. And how on earth is that elitist? Please explain.