Um..Dzian, it's not players, it's accounts. Ten million people created an account to play this game, including free trials and bots. MMOs do this kind of number fudging all the time; WoW claims to have reached 100 million lifetime accounts, for example.
The raiding crowd said Zurvan EX was easy to skip soar so long as you knew a basic opener. They tend to be weirdly two faced-apparently raids are easy yet no one can do them.
Skilled people underrate their talent's factor in doing something.
Yes, you can ignore them. The issue with ultimate is not the casuals, but that virtually none of the raiders will clear it themselves. It also was just bad timing in that it was the only thing released in a patch during a content drought. The same "it's a waste" applied to bard songs, too.So, then should we ignore the casual playerbase when the raiders want something tuned to their level? Because remember what happened when Ultimate was released and all the non-raiders came forth saying that it was a waste of resources? How is it fair that raiders get ignored in terms of discussion for 90% of the content in this game, but one thing comes up for them and the non-raiders are allowed to complain about how it’s a waste of resources and how raiders don’t deserve the content?
This is exaggerating again. Sus is not faceroll. All it takes is one DPS to misplace a lighting marker and you need to hope your healers are on the ball, or its a wipe. It's a pretty strict pattern that can be recovered from easier than other fights, but its not faceroll. You're dialing difficulty up. And in general, the ex and savage stuff tends to be hard enough to exclude a bunch of players, but with a pretty clear limit now. Gordias and Ultimate for 99% of them, and the other in a sliding scale down. Making everything hard doesn't change this, it just ends up creating what happened in Gordias; a lot of people just opt out.Extremes aren’t even geared towards raiders; they are the content that is supposed to be the segue into raiding, which is largely shifting towards the more midcore content that Extremes used to be. Ultimate is becoming the new “hardcore” difficulty. Yet when there is such a discrepancy between the difficulty and design of the Extremes (again, see Lakshmi/Susano to Shinryu), there is a problem. And that probably boils down to the developers either trying to cater to both groups, or just failing to know how to properly balance and tune a fight.
I didn’t raid in Heavenward until the very end of Creator’s lifecycle. Even then I did not think that Thordan was so challenging that he demanded a nerf—I enjoyed the level of difficulty he posed even when I was outgearing his fight. Same with Sephirot. It’s not just the raiders that welcome challenges sometimes. Some people who do not raid would like for Extremes to be not-faceroll.