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  1. #11
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by RiyahArp View Post
    I
    This would just ensure a larger amount of the playerbase would never get there. I mean...can you imagine trying to grind tomes in expert with this kind of difficulty curve? Or how 24 mans would have to be balanced? The SB trials are annoying enough as it is to get them in roulette...imagine they all were as hard as Menagerie at min ilvl with no 70 abilties or worse.
    Honestly, the fact people struggle with susano normal and lakashmi normal is a bad thing. This is an example how much players are allowed to slack and a tiny bit of aoe and some movement strats, they all tank the floor. Even susano extreme is a big joke, much as lakashmi, they dumbed down the extremes a bit compare to heavensward ones. There is nothing hardcore with shinryu story mode at all, far from it. People just couldn't handle it because there are actually mechanics you need to do, or boom dead.

    Shinryu is far from the same level of thordan. There was much more penality in thordan and dps check than shinryu. I think expert dungeons or whatever future dungeons should be as ''hard' as ampador keep and Pharos sirius. There is nothing wrong with whoever guy you quoted about shinryu being easier than thordan. Thordan is a bigger dance than shinryu and the check was tighter as well.
    To make it short, the curve in this game goes from sleepy dungeons to --pay attention to whats going on the screen-- in a blink of an eye.
    The problem is at square enix but same time players. Players who usually farm mounts and I mean like a large population of players who currently farm old mounts, is because they could never do it at that level it was at. The issue is still there, at lvl 70 people can still not do mechanics right and wipe a group. And the ironic part? They do it because they know they can skip mechanics to make it easier, which is where damage comes in. I can push zurvan extreme to 20-25% with a good/decent players before adds, in a typical pf its 55%. Its basically dead when the add phase is done. Players are lazy and don't want to put effort in doing things and we all witness this.
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    Last edited by akaneakki; 12-12-2017 at 07:11 AM.