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  1. #1881
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    This thread is still going?

    What did I miss?

    Yes I want a parser so I can measure myself better and see my DPS at all times. And I actually want to have it for my Tank & heal jobs so I can see how much I improve as I learn the fight better, now when big damage spikes are coming, etc.

    And to those people saying no ... I'm sorry to burst your bubble but we already have a meter ... I just would like it to be official and be more accurate, like have a full open addon api and such.
    We do have FF logs and all that thankfully but it would be nice to have a full open addon part too.


    I'm far from 'elite' or 'pro' player and I don't play 24/7 either, but I did raid mythic in WoW and I would sometimes send my personal logs to the hardcore elite players to analyse and then they would tell me what I did wrong or how I could improve or change something on my rotation during certain mechanics, etc.

    That input really improved me in skill and I was so grateful for that.

    I have a full time job and I take evening classes (one evening per week but I study every evening after work), I study about 2 hours when I get home and then play 3-4 hours and go to bed.
    I'm very casual and need my time to do content.
    I play games for fun and to relax, I especially like RPG's and MMO's (and FF in particular) and I take enjoyment out of improving myself, I never see raiding or trying to take your dps to the limit as 'stressful' I mean I have enough stress with work and studying, I still relax in the game with this.
    (9)

  2. #1882
    Player
    CrimzunAeoun's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Crimzun Kyaraah
    World
    Goblin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rawrz View Post
    I already left a spot for that. If you would not like an in game parser, simply like the post that says that. It's more manageable this way. (Instead of 30 people saying no on separate posts)
    I dont like liking things i think its a terrible way to parse feedback, please read my comments in their entirety, i would like a personal in game parser
    (1)

  3. #1883
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Tridus View Post
    ?SE says lots of things that don't line up well with what they do.
    There was actually a video recently where Yoshida says healers should dps when there is no healing required. Let's see the response of those who whoreship him saying before healers shouldn't dps into they should dps if there is nothing to heal .
    (5)

  4. #1884
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by akaneakki View Post
    There was actually a video recently where Yoshida says healers should dps when there is no healing required. Let's see the response of those who whoreship him saying before healers shouldn't dps into they should dps if there is nothing to heal .
    Do you happen to have a link to that? Would love to have that in my back pocket if anyone ever starts going down that "YoshiP said!!" line again.
    (4)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #1885
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    (5)

  6. #1886
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I think one of the core aspects of a personal parser that doesn't get talked much about is the motivation it can bring. There can be times in dungeon or facerolling boring content that I literally just try to see how far I can push it. Capitalize on that feeling even more in a raid environment and it can increase your focus and determination (not the game stat, YOUR actual determination as a player).

    One of the major things I've personally used a parse for was checking out different melding and testing the direct hit meta for tanks. Interestingly enough my war saw a higher gain with skillspeed and determination melds on my current gear but dark knight didn't see the same gains so I switched back to direct hit. The only reasonable explanation I could think of for it was Wars Berserk increasing attack power and the extra skillspeed and determination made auto attacks and gcds that much stronger during its duration. It was arguably alot better as long as there isn't much lucky fel cleave direct hits popping (Directly increase damage vs RNGing extra damage). A PS4 player is unable to do any kind of meld testing at all and left to follow metas and others advice.
    (5)

  7. #1887
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I still cannot get my head around as to why some people are still biter about a personal parsing.
    (0)

  8. #1888
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by akaneakki View Post
    There was actually a video recently where Yoshida says healers should dps when there is no healing required. Let's see the response of those who whoreship him saying before healers shouldn't dps into they should dps if there is nothing to heal .
    The response?

    YoshiP dun pay mah sub

    If the almighty Yoshi said to jump off a bridge, would you do it?

    If I wanted to dps, I'd play dps




    I actually saw all those 3 lines in a run. Mindblowing I tell ya, just mindblowing.
    (11)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #1889
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    275
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SenorPatty View Post
    The response?

    YoshiP dun pay mah sub

    If the almighty Yoshi said to jump off a bridge, would you do it?

    If I wanted to dps, I'd play dps

    I actually saw all those 3 lines in a run. Mindblowing I tell ya, just mindblowing.
    I just vote kick those types of people. You can't reason with them if the forums are any indication.
    (6)
    "Had to be me. Someone else might have gotten it wrong." - Mordin Solus

  10. #1890
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    I'm with you... to an extent.

    I don't want to assume that everyone learns like I do, I'm sure that isn't the case, but I'm sure a fair bit of people do. If you dropped me into a 70 job I wouldn't know which way was up because part of learning a role is playing it through the leveling process. There is a reason so much controversy surrounds jump potion users.
    ...
    Dropping me onto a new level 70 job, assuming it isn't something I could have played at a lower level previously, I could probably make it work.

    Assuming I didn't have to immediately do content with it without having a chance to examine the skills first.
    That's not reasonable.

    Given time to read through the skill tooltips and logic how the skills work together, I'm sure I could come up with a reasonable rotation due to my experience with the game as a whole.


    A brand new player would be in a worse off position, not having experience with the game's underlying systems.






    Slightly off topic, but this post reminded me of another skill curve I've seen floating around the internet...
    Quote Originally Posted by Dzian View Post
    My opinion on the huge skill gap is that it has nothing to do with parsers and everything to do with how the games difficulty curve is basically a flat horizontal line. If you can clear yam tara at 15 you can clear ala mhigo and omega normal at 70 basically. Normal mode raids are super trivial. Same goes for trials. 99% of content is 1 long horizontal line of difficulty. With maybe a slight hiccup around the royal menagerie. but that was only tricky because many players tried to do it without there 70 gear.

    Then it's suddenly a sheer verticle cliff when you enter an extreme trial or savage raid. And most players are stood right at the bottom of it.
    (Please excuse my super awesome ms paint skills)

    the skill gap between players is huge. and players wonder why most party finder groups for these contents are all "no bonus" because players haven't even begun to climb yet.

    So what the devs then did in order to close that skill gap was make raids easier with creator and omega. They didn't help players at the bottom up that cliff at all. All they did was take the top off the cliff. So instead of that cliff being 1000m metres high. It's now only like 750 metres high. But the players are still right down there at the very bottom.

    However the skill gap between players is still huge. as the top teir players are not only at the 750m but even higher up than that. (especially with ultimate now) while the rest are still stuck at the bottom of that massive cliff. What the devs essentially tried to do was bring the top players down rather than help the bottom players up and that's why it failed. The top players found the raids so easy they managed to push even further away from the bottom players. (again ultimate)

    If the devs really want to close the skill gap then what they need to do is ramp up the difficulty curve as the game progresses and bring the bottom players gradually up. kind of like this.

    In doing this when players do get to the point of the game where they can unlock and enter an extreme primal or savage raid. They'd already be maybe 800 metres up that 1,000m climb. and thus the hurdle they need to clear would be that much smaller. So the skill gap between players would then be typically 200 metres.

    However currently the skill gap is basically the full 1,000 because the difficulty curve is a horizontal line. something like this would also go along way to eliminating the "super toxic no bonus culture" that many players complain about. saying they cant get clears because nooone wants bonus in there farm parties yada yada. I think more players would be more willing to accept bonus players if they were 800m up the curve rather than 0 metres

    but the devs are afraid to do this for fear of losing players even though they're already losing millions because the game simply isn't rewarding because of it's ease in 99% of the content. 10 millions players they said. but the recent census thing suggests less that 8% are active..

    Once again I apologise for my ms paint skills.
    (4)

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