It's true that we must still remember that it is a game.Gonna say maybe not because visible numbers might impose expectations on a playerbase that plays the game solely for fun rather than for optimization. ACT already exists though it's unfortunate that PS4 players don't have access to it. Publically visible parsing would be akin to seeing people's incomes floating above their head, can lead to feelings of inadequacy or stress where it shouldn't be; a game. I have a "you do you, I'll do me" mentality about it though.
Yes this is a game, however I play the game to win and do good, who buys a game not killing bosses, mini fights etc? Did people buy for example a older FF games for sightseing and not complete the story?
I guess for many people the goal is indeed different, but if it is, why do people bother other in groups doing nothing but bad? I'm not saying everyone is bad, but I'm saying the bad outweights the good players by a LARGE margin in this game. Look at the dungeons that got nerfed, we all know why they got nerfed.
Playing well and this is different. Yes the goal is different for many. Simple exemple, some don't play for the story in it, and some even ask to have no story at all. But this exemple aside, playing well and playing for the sake of number is different too.
In older FF you train to pass a fight without a parser too right? So why now it would be impossible.
Sure some don't will always ask for a nerf because they're bad and don't want to learn anything but i don't know what can be done for them :/ beside playing another game maybe?
In older FF games beating a fight wasn't about your DPS, so a DPS parser wouldn't have helped you. They were also single player games, so you weren't accountable to anyone else but yourself, and no one else was able to prevent you from winning. FFXI did have enrage timers, and parsers were used in that one.
Again :/ not the point, i talked about training to clear and learn a fight. Because from what i read on other post it's like you can't do that without a parser.In older FF games beating a fight wasn't about your DPS, so a DPS parser wouldn't have helped you. They were also single player games, so you weren't accountable to anyone else but yourself, and no one else was able to prevent you from winning. FFXI did have enrage timers, and parsers were used in that one.
That's exactly what I was talking about! In older games (apart from XI), there was no battle challenge (such as enrage) that parser would have helped you to train to beat. In XI there was and parsers were used for that. In XIV DPS is even more important, as is aligning group buffs and performing certain amount of actions within certain time as well as keeping up high enough activity %. These are things a parser can help you to measure and thus enhance your performance, which weren't present in the older games (and as such, parser wouldn't have helped in learning to perform better in those fights).
The thing is, only speaking from my experience here though. Parser didn't helped. Because the people i were with, and it was with a bunch of parties (obviously not all of them) were aiming for a high dps, more than enough to clear, that is true. But they couldn't do mechanics and wiped, so couldn't clear because of this.
The only thing that mattered to them weren't doing things right, then do better DPS. Nope, the opposite. Hit enrage and adjust is better imo. I know parser can be usefull. The problem is, it is in most case not used right. Hence why i don't want one, but that is another story.
Some where even arguing about some dps not done enough by one where there were still more than enough. But the very same person didn't do mechanics (just an exemple)
You must have seen those old Zurvan party and today Shinryu, the problem isn't the DPS in most case. I wouldn't be against parser if people were less, people i suppose?
Last edited by LyraKuroneko; 12-10-2017 at 10:45 PM.
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