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  1. #1
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RiyahArp View Post
    As fot the "no evidence" replies, come on. How many times:

    1. have you done a dungeon that takes five-ten more minutes over the average time?
    Most times I run a dungeon without a premade, the time is increased by at least 50% than if I had gone with a premade.

    Quote Originally Posted by RiyahArp View Post
    2. Wiped multiple times in a hard mode trial
    About half the time I run trial roulette without a premade, we wipe at least once. If it's Ramuh hm, I go in expecting more than one wipe.

    Quote Originally Posted by RiyahArp View Post
    3. vote abandoned a 24 man run
    Again, this happens about half the time I run it without a premade.

    Quote Originally Posted by HyoMinPark View Post
    I won’t say that parser harassment doesn’t occur; I’m sure it does even though I have only seen one instance of it in my two years of playing this game.
    I've seen it multiple times. Although I don't condone harassment, the victim did bring it upon themselves in each of these cases.
    (5)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Oh come on, you're exaggerating to heck. I'm on the same data center as you and I do my runs mostly solo, and I never see this, period. And i probably do more overall than you, I do trials for practice and fun, and often do a lot of rab too. I queue up with "join in progress as well," so i often get the bad runs, and I literally go in and swap to a healer or tank if they need it. Players are not that bad overall, even if they struggle with something. The majority of my runs go easy, with tanks pulling as much as they can, and with virtually no abandons or serious drama. If i see a wipe in rab, there's only one the whole run. When I come in on a run that's struggling we complete it the next pull. \ And i don't hear complaints in general in my fcs or my link.

    I'm tired of this playerbase exaggerating and forgetting things to perpetuate myths. If the problem really is "players aren't good enough to do raids" then say that and argue from that. Then you'd need to seriously discuss the raid situation in game, whether or not it should define the endgame experience, and whether or not the cost of making people better for it is worth the harassment and downsides parser culture will bring. But no one ever seems to want to be honest about things, and we always talk around the main issues and frame it as "oh, people are bad," or "oh, raiders just stink."
    (0)
    Last edited by RiyahArp; 12-08-2017 at 02:23 PM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RiyahArp View Post
    Oh come on, you're exaggerating to heck. I'm on the same data center as you and I do my runs mostly solo, and I never see this, period. And i probably do more overall than you
    If you’re responding to Bourne, Cactuar is in Aether data center; Lamia is in Primal. So no, not same data center.

    I'm tired of this playerbase exaggerating and forgetting things to perpetuate myths.
    A lot of your posts have contained their own exaggerations.

    Quote Originally Posted by RiyahArp View Post
    whether or not the cost of making people better for it is worth the harassment and downsides parser culture will bring.
    Do you have any proof that is going to happen? Because unless you’re psychic, you cannot see the future, and cannot definitively say that harassment will increase or decrease.
    (10)
    Last edited by HyoMinPark; 12-08-2017 at 02:28 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I'm responding to the lala from Bryn, who is on my data center. And I'm not the one claiming all players are so horrible that outside of a premade it takes 50% more time to do a single run. As for proof, nothing is ever is purely beneficial. People use parsers to improve, but they also use them to kick people and belittle, or to try and make normal content into a big status race (cough, fflogs.) There's always positive and negative to any change, and you have to look at it honestly. POTD was positive in that it let people get exp solo and experiment, negative in that it let people shortcut normal party roles if overused.

    if people aren't honest about stuff, we'll get horrible changes in response. We'll get parsers, and everyone will be wondering why the playerbase still isn't good at raids. The real problem won't get answered.
    (0)

  5. #5
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Riyah give us proof people get kicked in dungeons doing okay dps. Give us proof of everything you said . While you at it.
    (6)

  6. #6
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RiyahArp View Post
    And I'm not the one claiming all players are so horrible that outside of a premade it takes 50% more time to do a single run.
    Don't ask questions if you don't want to hear the answers.
    (5)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    People use parsers to improve, but they also use them to kick people and belittle, or to try and make normal content into a big status race (cough, fflogs.) There's always positive and negative to any change, and you have to look at it honestly. POTD was positive in that it let people get exp solo and experiment, negative in that it let people shortcut normal party roles if overused..
    First and foremost, let's not conflate kicking and belittle. The former can be warranted, especially in harder content if said player isn't performing well. That being said, no one is denying the negatives. We simply disagree they would be any more prevalent than they are now. People willing to harass due to parses will still do so, they'll just avoid mentioning numbers. Anyone whining about parses in a dungeon are, bluntly stated, idiots. Ironically, this is now you exaggerating. Very few people even care about dungeon; many raiders avoid doing them entirely. In over two years, I have never once seen anyone mention parses in dungeons or normal modes. I won't argue it doesn't happen since I can only cite my own experiences but nowhere near to the extent you're insinuating.

    Parses aren't a magical fix nor has anyone suggested otherwise. They'll simply be a helpful tool. I'm a far better player now than when I started people I looked up guides and parsed myself. Add a proper difficulty curve and we'll start to see improvements over the long term.
    (7)

  8. #8
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Parses aren't a magical fix nor has anyone suggested otherwise. They'll simply be a helpful tool. I'm a far better player now than when I started people I looked up guides and parsed myself. Add a proper difficulty curve and we'll start to see improvements over the long term.
    This, the simple in game parser output most people are asking for here isn't going to be anything like as detailed as what you see on logs.

    Rather it's an easy to read and understand data point with the goal of sparking a players curiosity about there own performance and hopefully start them on the road to improving where possible. As is, this game simply doesn't provide enough feed back for many DPS jobs to have any idea about how well they are doing or not. I'd argue that 2.x-3.x SMN was almost impossible to optimise to a high standard with how dots are displayed, look at how poorly people thought of them in 2.0 before we had any parser data to work on.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Add a proper difficulty curve and we'll start to see improvements over the long term.
    Right now it goes something like this: leveling content and roulettes, Shinryu nm, Omega nm, Rabanastre, Susano+Lakshmi ex, Omega 1+2 savage, Shinryu ex, Omega 3+4 savage, Coil ultimate. Do you feel like there are steps missing on the difficulty ladder or do you think the ratio of easy and hard content is not properly balanced when progressing through the (end) game?
    (0)
    Graphics
    MSQ
    Viper

  10. #10
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    726
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reinha View Post
    Right now it goes something like this: leveling content and roulettes, Shinryu nm, Omega nm, Rabanastre, Susano+Lakshmi ex, Omega 1+2 savage, Shinryu ex, Omega 3+4 savage, Coil ultimate. Do you feel like there are steps missing on the difficulty ladder or do you think the ratio of easy and hard content is not properly balanced when progressing through the (end) game?
    The issue here presents itself in the fact that Shinryu, Omega, Rabanastre, Exprimals, Omega Savage and Coil Ultimate are all things that you only do when reaching level 70. But there is a whole 69 levels in between that, with a dungeon roughly every 2-4 levels starting from level 15. In those dungeons, very few are actually a bit harder than the majority of the rest, and even those are so easy that they pose no threat. A good thing would be to ease the players to more challenging content while leveling and playing the game instead of just presenting them Shinryu normal after Ala Mhigo (I still remember the days after launch. Many people were overwhelmed.)
    (5)

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