they aren't often terrible at it. They do them all just fine. People keep exaggerating the frequency of the rare times when they don't.But people don't "do the mechanics in dungeons fine". They're often terrible at it. It just looks fine because there's no consequence for failure in pretty much any dungeon in Stormblood. Risk of wiping is nonexistant outside of pulling more trash packs at once than your group can handle. That wasn't true in the past, and it creates a very steep difficulty jump when you get to stuff where the consequence is "you wipe".
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