Quote Originally Posted by Sebazy View Post
It’d be interesting to see how different things would be if the current crop of Dungeon bosses punished players for mistakes in the same manner as the early ARR stuff. Mechanically they are more complex, much more so, it just doesn’t matter if you ignore/fail most of it.
it wouldn't matter, because people do the mechanics in them fine already. The whole skill debate tends to center around being able to do pain in the butt content that has a huge list of mechanics that will one shot you or the raid if someone fails them. Unless you made the dungeons like that, you wouldn't get what you wanted. The greater issue is that a lot of people simply don't care for that kind of content.