My post got deleted, second time it got deleted without a reason. Another one was also deleted because people call others toxic, yet none of us say anything near toxic attitude, I will stay low next time I say something.
I'm surprised mine wasn't taken down as well, considering I not only quoted your post in mine but also echoed your sentiment o-O
I think the original post of the guy I quoted was deleted, I cant find it.
Edit: Found out 2-3 of his post was removed, hence why mine got remove due to I can't quote ''thin air'' xD. So he pretty much got his stuff removed being rude towards others. I was worried there for a second. Honestly there are MANY plenty of anti parser people who keep their calm in this thread too, so honestly kudos for that and the pro parser people. I know in debate things can get out of hands sometimes.
Last edited by akaneakki; 12-07-2017 at 06:28 AM.
While they won't ever come right out and admit it, I suspect the actual reason we aren't going to see an official parse is they want veteran players to "help" lesser skilled ones since that encourages the latter to remain subbed. To the devs, so long as everyone is clearing, it doesn't really how they clear. Granted, this may also stem from the more group oriented mentality Japan has as a whole.They seem pretty intent on not giving us one sadly I just went and bought a pc , works out because it actually freed my ps4 up from only playing ff14. This has to be one of the most requested things on the forums and the devs dont seem like they are going to change their minds on it sadly. But we can dream I guess, it would help so many people but their fear of the cons of the negative effects will probably prevent them from changing their stance on this.
Entirely off topic but I just clicked the post in your sig. What even is he rambling? Forced to watch a guide before queuing? XD
Last edited by Bourne_Endeavor; 12-07-2017 at 06:28 AM.
A wonderful analogyFor me it is simply easier to put the puzzle together one piece at a time instead of having tons of puzzle pieces dumped on my head all at once. As I level I take each new ability or spell and analyze it and find out how it fits into my rotation. It's sort of a more relaxed approach in my opinion and I prefer it.
Oh for sure! I don't think that a parser is necessary for leveling content in the way it's necessary for EX+ content, more just a matter of convenience. Like, if we were adding an ingame parser to the game I don't see a reason to only add it to EX+ - it may as well be in all content if this hypothetical parser were to exist.
Oh I do remember. And I bet running a parser during that run might have helped you smooth things out a little quicker for sure.
The gap widening isn't solely "bad" players.There was a post about dps gap at the end of HW between good and bad players, the dev team tried to reduce that gap in stormblood with the removal of skills, job gauges etc. Yoshida admitted it failed and the gap is still here, maybe even wider now.
I hope they will realize a parser is needed for one to improve properly, as it provides the right tools and feedback.
Ping/latency is a real issue. if you're losing 10-15% dps at around 200ms and the "best" is 1000dps, then you'll prob do 850-900 max. Not such a huge gap.
move onto SB, when the dps is 5000+ now you're losing 500-750dps, and that's HUGE.
this is actually one of the main reasons I don't ever expect to see a parser, as much as I'd like one. It would make the problem far too obvious.
That makes sense.I think the original post of the guy I quoted was deleted, I cant find it.
Edit: Found out 2-3 of his post was removed, hence why mine got remove due to I can't quote ''thin air'' xD. So he pretty much got his stuff removed being rude towards others. I was worried there for a second. Honestly there are MANY plenty of anti parser people who keep their calm in this thread too, so honestly kudos for that and the pro parser people. I know in debate things can get out of hands sometimes.
Part of what helps me keep my calm nowadays is just general fatigue regarding the subject, and also that I have upgraded to PC at some point in the past year.
I interpret it as a complaint about being forced to watch guides and adhere to strategy in pugs. x3
I agree that latency can be a problem, though I doubt it would be a 10% dps loss, unless you're clipping every GCD or have packets loss.The gap widening isn't solely "bad" players.
Ping/latency is a real issue. if you're losing 10-15% dps at around 200ms and the "best" is 1000dps, then you'll prob do 850-900 max. Not such a huge gap.
move onto SB, when the dps is 5000+ now you're losing 500-750dps, and that's HUGE.
this is actually one of the main reasons I don't ever expect to see a parser, as much as I'd like one. It would make the problem far too obvious.
It may affect the DPS to some extent, but I don't think I can be used to justify the DPS gap we currently between a good player and the average dps in a 24 man raid for instance.
Latency doesn't have anywhere near that big of an impact on DPS. I used to play on PS4 with 300ms+ and I was part of a speed killing group during Creator. Unless you're shooting for 99th percentile, high DPS is very achievable even with high ping, as active time and cooldown optimization matter much more for your numbers.The gap widening isn't solely "bad" players.
Ping/latency is a real issue. if you're losing 10-15% dps at around 200ms and the "best" is 1000dps, then you'll prob do 850-900 max. Not such a huge gap.
move onto SB, when the dps is 5000+ now you're losing 500-750dps, and that's HUGE.
this is actually one of the main reasons I don't ever expect to see a parser, as much as I'd like one. It would make the problem far too obvious.
My opinion on the huge skill gap is that it has nothing to do with parsers and everything to do with how the games difficulty curve is basically a flat horizontal line. If you can clear yam tara at 15 you can clear ala mhigo and omega normal at 70 basically. Normal mode raids are super trivial. Same goes for trials. 99% of content is 1 long horizontal line of difficulty. With maybe a slight hiccup around the royal menagerie. but that was only tricky because many players tried to do it without there 70 gear.I wish more people had that way of thinking ^^
There was a post about dps gap at the end of HW between good and bad players, the dev team tried to reduce that gap in stormblood with the removal of skills, job gauges etc. Yoshida admitted it failed and the gap is still here, maybe even wider now.
I hope they will realize a parser is needed for one to improve properly, as it provides the right tools and feedback.
Then it's suddenly a sheer verticle cliff when you enter an extreme trial or savage raid. And most players are stood right at the bottom of it.
(Please excuse my super awesome ms paint skills)
the skill gap between players is huge. and players wonder why most party finder groups for these contents are all "no bonus" because players haven't even begun to climb yet.
So what the devs then did in order to close that skill gap was make raids easier with creator and omega. They didn't help players at the bottom up that cliff at all. All they did was take the top off the cliff. So instead of that cliff being 1000m metres high. It's now only like 750 metres high. But the players are still right down there at the very bottom.
However the skill gap between players is still huge. as the top teir players are not only at the 750m but even higher up than that. (especially with ultimate now) while the rest are still stuck at the bottom of that massive cliff. What the devs essentially tried to do was bring the top players down rather than help the bottom players up and that's why it failed. The top players found the raids so easy they managed to push even further away from the bottom players. (again ultimate)
If the devs really want to close the skill gap then what they need to do is ramp up the difficulty curve as the game progresses and bring the bottom players gradually up. kind of like this.
In doing this when players do get to the point of the game where they can unlock and enter an extreme primal or savage raid. They'd already be maybe 800 metres up that 1,000m climb. and thus the hurdle they need to clear would be that much smaller. So the skill gap between players would then be typically 200 metres.
However currently the skill gap is basically the full 1,000 because the difficulty curve is a horizontal line. something like this would also go along way to eliminating the "super toxic no bonus culture" that many players complain about. saying they cant get clears because nooone wants bonus in there farm parties yada yada. I think more players would be more willing to accept bonus players if they were 800m up the curve rather than 0 metres
but the devs are afraid to do this for fear of losing players even though they're already losing millions because the game simply isn't rewarding because of it's ease in 99% of the content. 10 millions players they said. but the recent census thing suggests less that 8% are active..
Once again I apologise for my ms paint skills.
Last edited by Dzian; 12-07-2017 at 10:15 PM.
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