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  1. #1
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Legion88 View Post
    I don't know why you mix separate answers to seperate points together.

    1. people who don't want to learn wont learn.
    Next topic.
    2. Dummies, not only SSS, are good to measure and compare different meldings. To measure you need a parser obviously.
    Next topic.
    3. It is nice that you want to improve yourself, but a live display wont help you, only an analyze and that can't be done live.

    I don't fear any griefing. I've just the opinion that the advantage of parsing lies in the analyze afterwards and not in any kind of live display.
    Live display can be useful but mostly it is not.

    A performance ranking like fflogs can show you if you suck or have just a little room to improve without showing you specific numbers.
    Bolded for emphasis.

    Your opinion is, in my opinion, completely nonsensical and wrong.

    See how that works? We can all cast aside each other's opinions in favor of our own but that is living in an echochamber where we never learn.

    I see what you're saying but I don't understand how you've come to that conclusion and so I'll ask - why is a live display useless? To me it's going to give you realtime feedback for fine tuning your damage instead of having to pick through a log looking for a specific moment to see what you did. If you know before the first Tidal Wave in Shin EX you're normally at X DPS with your normal rotation but then you swap it up and suddenly hit Y DPS... how is that useless? You've recieved validation that making this change in your rotation helped your DPS by whatever amount and could even apply that new info to the rest of that encounter instead of having to wait until the end of the fight to find out how your change played out overall... if the change is even visible over an entire encounter of data.

    So again- here is why I don't understand your point, care to defend this position?
    (5)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    Snip
    Opinion versus opinion. I know usually this cancels each other, because noone looks into the opinion and "wastes" a second thought about it, because it opposes mine.

    Can you validate Y DPS doesn't come from party composition, unusual buffs, DH/Crit luck, buff food?
    You will only know if you compare both/multiple parses and analyze them.
    Quote Originally Posted by Legion88 View Post
    Live display can be useful but mostly it is not.
    It gives hints but it is no validation.
    (1)

  3. #3
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Legion88 View Post
    Opinion versus opinion. I know usually this cancels each other, because noone looks into the opinion and "wastes" a second thought about it, because it opposes mine.

    Can you validate Y DPS doesn't come from party composition, unusual buffs, DH/Crit luck, buff food?
    You will only know if you compare both/multiple parses and analyze them.

    It gives hints but it is no validation.
    *scratches head* I honestly have no clue why you are quoting and responding to yourself, but this little gem right here, bolded for emphasis, proves that you don't understand what a parser/combat log does. Gives hints but is no validation? What does that even mean lol? A parser doesn't give you hints, it gives you concrete numbers, data and logs on how to improve and correct mistakes that were made. That is the entire point of a parser. I'd just stop while you are ahead, this is getting embarrassing.
    (4)

  4. #4
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fhaerron View Post
    Yes so I can measure myself easier / better.

    One of the reasons I like to play MMO's is because you get better, your ilvl goes up and I always strive to become a better player, increase my skill, part of that is also increasing the amount of damage I deal regardless the fact that I'm a tank, we deal damage too and I always strive to take the maximum out of it.
    At least we have ACT but an official in-game parser would be easier (and maybe more accurate), like there's not really an open API where the addons can take info from (which is also the reason why there are basically no addons for this game)?

    I don't really see why this is a problem, is there something wrong with me for liking to improve myself and like having a number to show my DPS and how much it goes higher as my ilvl and my skill to play the job better improves?

    Repost of what I said many pages back,

    I read a lot of the new comments and I still fail to see why parser is a bad thing.

    I'm a filthy casual myself, I'm not pro, I can't play 24/7 no I haven't cleared ultimate bahamuth. But does all that mean I'm not allowed to improve myself (Parser provides a Real time number you can easily follow in fights).
    I don't care how fast I can kill that target dummy, I care how much I can do on a boss in a real fight where I'm also required to do mechanics and where I just can't stand still in one spot and mash my buttons.
    When other players with same job and same ilvl are doing that much more then me, then I know something is wrong and I need to improve somewhere. Parser is easy to track this.
    It's not about being able or not being able to kill the boss, it's about being able to do your 'normal DPS' based on your gear and skill.

    I will never be able to do the same as the pro's or the guys that raid 24/7, but I'm always trying my best and keep improving over time.. that's how I like to play.

    Is there really something wrong with this?
    (11)

  5. #5
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fhaerron View Post
    snip
    I wish more people had that way of thinking ^^

    There was a post about dps gap at the end of HW between good and bad players, the dev team tried to reduce that gap in stormblood with the removal of skills, job gauges etc. Yoshida admitted it failed and the gap is still here, maybe even wider now.
    I hope they will realize a parser is needed for one to improve properly, as it provides the right tools and feedback.
    (6)
    Last edited by Deithwen; 12-06-2017 at 06:50 PM. Reason: typo

  6. #6
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deithwen View Post
    There was a post about dps gap at the end of HW between good and bad players, the dev team tried to reduce that gap in stormblood with the removal of skills, job gauges etc. Yoshida admitted it failed and the gap is still here, maybe even wider now.
    I hope they will realize a parser is needed for one to improve properly, as it provides the right tools and feedback.
    The gap widening isn't solely "bad" players.

    Ping/latency is a real issue. if you're losing 10-15% dps at around 200ms and the "best" is 1000dps, then you'll prob do 850-900 max. Not such a huge gap.
    move onto SB, when the dps is 5000+ now you're losing 500-750dps, and that's HUGE.

    this is actually one of the main reasons I don't ever expect to see a parser, as much as I'd like one. It would make the problem far too obvious.
    (2)

  7. #7
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by XiXiQ View Post
    The gap widening isn't solely "bad" players.

    Ping/latency is a real issue. if you're losing 10-15% dps at around 200ms and the "best" is 1000dps, then you'll prob do 850-900 max. Not such a huge gap.
    move onto SB, when the dps is 5000+ now you're losing 500-750dps, and that's HUGE.

    this is actually one of the main reasons I don't ever expect to see a parser, as much as I'd like one. It would make the problem far too obvious.
    I agree that latency can be a problem, though I doubt it would be a 10% dps loss, unless you're clipping every GCD or have packets loss.
    It may affect the DPS to some extent, but I don't think I can be used to justify the DPS gap we currently between a good player and the average dps in a 24 man raid for instance.
    (1)

  8. #8
    Player
    Estelle9lives's Avatar
    Join Date
    Dec 2014
    Posts
    111
    Character
    Estellise Ciel
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by XiXiQ View Post
    The gap widening isn't solely "bad" players.

    Ping/latency is a real issue. if you're losing 10-15% dps at around 200ms and the "best" is 1000dps, then you'll prob do 850-900 max. Not such a huge gap.
    move onto SB, when the dps is 5000+ now you're losing 500-750dps, and that's HUGE.

    this is actually one of the main reasons I don't ever expect to see a parser, as much as I'd like one. It would make the problem far too obvious.
    Latency doesn't have anywhere near that big of an impact on DPS. I used to play on PS4 with 300ms+ and I was part of a speed killing group during Creator. Unless you're shooting for 99th percentile, high DPS is very achievable even with high ping, as active time and cooldown optimization matter much more for your numbers.
    (2)

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fhaerron View Post
    I read a lot of the new comments and I still fail to see why parser is a bad thing.
    It's mostly the game's culture. A parser wouldn't really improve people, as opposed to finally let people talk about and kick based on DPS, which would make the game nastier overall. The big worry is that we'd see it in casual content, like 24 mans and expert.
    (1)

  10. #10
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by RiyahArp View Post
    It's mostly the game's culture. A parser wouldn't really improve people, as opposed to finally let people talk about and kick based on DPS, which would make the game nastier overall. The big worry is that we'd see it in casual content, like 24 mans and expert.
    Harrassement would still be punished, people already kick based on DPS, toxic people (with parser or not) would still be toxic.

    On the other hand, people who want to improve would be able to do so with this tool. How can this be bad ? Especially when you see people abandoning 24 duties because an alliance completly fails every dps check.
    (9)