No we don't. Because as your earlier post said in agreement with mine. Party composition makes up a very significant chunk of your damage. And to make any accurate measure of your performance from a parse you need that information.
So any accurate parse can only be a group one and NOT a personal one.
If that ninja in your party ups your dps by 200. And that ast ups your dps by 200. And that bard ups your dps by 200. Then all of that information needs to be represented in a parse if a player is to get an accurate result. If it isn't included players are going to see huge variations in there dps without any explanation as to how or why because all that information will be missing so they have no idea where that dps comes from even though it is theres
And thus the information a personal parse would give them would be useless. because they wouldn't be able to account for where all the dps came from and why.
Don't get me wrong. Full parsers can help players improve a lot when used correctly. But a personal parse that doesn't tell you about the rest of the group is useless because as we've both already said. Party composition and the other members have a very significant impact on your dps. So you need to see that information as without it any numbers you get are useless which is why I said in response to this comment...
That it was impossible to implement an accurate parse like this. to be accurate you must have ALL the parties information