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  1. #1
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    @RobbieH

    Reading your post has really disheartened my view on this games community. While pro-parsers are advocating that a parser could potentially raise the level of players capability by allowing them to see real numbers behind a rotation they studied from a guide, in tandem also giving them confidence to pursue other things if they start to see that their numbers are lining up with above average parsers.

    While you on the other hand advocate the negatives of parsing, and these negatives being at the most extreme of circumstances.

    Your arguement shave become rather dull in those respects due to how you view parsers in such a negative light. In addition you actually promote poor play in your arguement...which is disgusting, performing poorly ingame can literally be taken as a reflection of ones self out of game...because normally, a person will pursue a hobby as fervently as their real life goals.

    A parser is an invaluable resource for those who want to improve.
    (5)

  2. #2
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by WeekendSoja View Post
    @RobbieH

    Reading your post has really disheartened my view on this games community.
    Yes, the good old "they disagree with my point of view so they're toxic".

    No wonder most people don't bother with forums, everyone comes with pitch forks right at the first sight if they disagree with their opinions.

    I guess you never played PVP or even frequent the PVP forum either if you simply take a disagree as an insult.

    Quote Originally Posted by WeekendSoja View Post
    While pro-parsers are advocating that a parser could potentially raise the level of players capability by allowing them to see real numbers behind a rotation they studied from a guide, in tandem also giving them confidence to pursue other things if they start to see that their numbers are lining up with above average parsers.
    It bogs my mind how people just read whichever is the last page and make assumptions from there and then even bother to insult them by saying they're bad for the community while those people don't bother to read what started the arguments of the poster to begin with.

    You clearly have no clue, but i'll bother with you anyway:

    I never said that, how you call, "pro-parsers", shouldn't use parsers or that parsers wouldn't be helpful to them, those people are already doing fine.

    What i said, is that parsers will cause toxicity towards bad players and won't teach bad players their rotations, and you're talking about people who already know what they're doing, seems about the same.

    Quote Originally Posted by WeekendSoja View Post
    Your arguement shave become rather dull in those respects due to how you view parsers in such a negative light. In addition you actually promote poor play in your arguement...which is disgusting
    I promote poor play? How so?

    Have you ever helped anyone with their rotations like i did to begin with or you just like to insult people?

    Quote Originally Posted by WeekendSoja View Post
    performing poorly ingame can literally be taken as a reflection of ones self out of game...because normally, a person will pursue a hobby as fervently as their real life goals.
    Tell that to people with depression and playing video games, people with Depression for the most part have no life goals, yet i know some players with Depression that are great players.

    Quote Originally Posted by WeekendSoja View Post
    A parser is an invaluable resource for those who want to improve.
    Yes, but it's not going to make bad players good players, which is what i've been discussing.
    (2)

  3. #3
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    @RobbieH

    Your replies were actually pleasant to read till page 143. I am not able to relate to your example of people with depression, I live in a large community of military veterans who suffer from physical to mental inadequacies and the only reason they can perform ever day tasks and go above that is because they gave themselves goals to get there.

    I can only assume you believe your opinion realistic and others are far to optimistic. Although your realism is stifled by the fact that WOW has been the best selling MMO even with its toxic community and accessibility to add-one.

    I can agree with you that bad players will stay bad, but is it better to let them hide behind anonymity or give them a little push by letting others see their lack of performance? I believe the Ffxiv community has at least that much understanding.
    (1)

  4. #4
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    I'm out. All you're doing is nitpicking, istead of seeing the message. Parsers are helpful. I would like one so i can see my numbers. Clearly that upsets you. Oh well. Good luck.
    (2)

  5. #5
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    I'm out. All you're doing is nitpicking, istead of seeing the message. Parsers are helpful. I would like one so i can see my numbers. Clearly that upsets you. Oh well. Good luck.
    (0)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RobbieH View Post
    [...]
    Hi.

    I was going to let my last post be my last post in this topic, but I'd just like to quickly clarify something.

    Parsers give you information - they are strictly a tool meant to inform players of their DPS, HPS, and gDPS. They can even go further beyond this as shown from the way that FFLogs extrapolates data from ACT - you can now see boss ability timings in an easy visual format, the damage type of the boss' abilities (magical, physical, or darkness), and you can even see how your DPS/HPS/gDPS compares to other people playing your job/other groups.

    This is all good information to have. If someone says "you're doing low DPS", you can now visually see how much lower and you can go to FFLogs to look up players above you in the same fight to see how they handle specific mechanics/what GCDs they use/CDs/etc.

    There is absolutely no advantage to not having this information, especially when it is already available to most of the playerbase. Anything that "could" happen has already happened or was never going to happen. How ever toxic the community currently is, that is how it will remain if they implement an in-game parser. Nothing will change in that regard.

    Now it's important to note that a parser is a tool. A bad player isn't going to suddenly learn how to be top percentile on FFLogs by just giving them a parser - they have to want to improve themselves and they still have to actively go out of their way to do that. What a parser does for them is it shows where they stand - they now know how much they need to improve and can use that information to help them do that. Without the parser they have to not only want to improve, but also convince other people to upload their parses to FFLogs just so they can have the same information as them.

    In-game parsing, as it stands, is a QoL change. It is not the only change needed to make players better at the game, but it is information that will go a way to helping them - even if you interpret it as just a small nudge. People have wanted this implemented since 2.0, and we are now at the end of 3.0. I wouldn't say that parsing is a necessity and if implementing it takes place of something more important like the Intermediate Hall then I'd say push it aside until it can take the place of some other QoL thing. Because, imo, as far as QoL is concerned this is one of the most important features to implement. It should be at the top of the priority list, alongside in-game stat weight tooltips.

    In conclusion there's nothing bad about implementing in-game parsing - it already exists for PC players, any perceived problems with it are already happening (or are never going to happen). I legitimately can't wrap my head around any argument against implementing an in-game parser, outside of "we used the resources for that on this more important thing". Anyway, like I said, last post so just to clarify I wanted to agree to disagree because I knew you'd do what you're doing now which is replying to everyone and their mother to defend your stance - imo that leads to more arguing than discussion and I don't really enjoy arguing. All the same, you're entitled to your opinion and I'm in no way saying you can't freely express it, I just really didn't want to go back and forth 500 times about this. Take care.
    (7)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Snip
    This.

    A parser like ACT alone is good information, but it requires that the player already have a decent sense or memory of the context for its metrics produced. But with more information, it only gets better, and in that -- fairer.

    If you want a "safe" measure for parsing, just parse "relative potency" instead. Although it increases secondary stat weights in appearance, it gives an obvious enough metric by which to compare players regardless of their ilvl, and can be set to take out the "RNG" of the rotation beyond actual procs (crits and the +/- 5% dmg all normalized).
    (1)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by WeekendSoja View Post
    Snip.
    Reading your posts has truly disheartened me regarding this game's community. All you do is promote the idea that it's impossible for anyone to improve without the hand holding and that is a parser, and you seek to undermine those who strove to improve on their own without hand holding...

    Maybe that's why all our savage raids are so formulaic and barebones, testing nothing but a player's ability to memorise a simple dance.
    (3)

  9. #9
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Reading your posts has truly disheartened me regarding this game's community. All you do is promote the idea that it's impossible for anyone to improve without the hand holding and that is a parser, and you seek to undermine those who strove to improve on their own without hand holding...

    Maybe that's why all our savage raids are so formulaic and barebones, testing nothing but a player's ability to memorise a simple dance.
    You don't raid... What makes you think you know how "formulaic and barebones" raiding is if you don't do it. You keep interjecting your un substantiated opinions about end game and the toxicity of the community into a thread that's asking for a tool to assist in people improving. You also seem to equate parsing to botting, when in reality I can accomplish the same thing with a spreadsheet and the chat log, given 30-60 minutes. It's a convenience, and it doesn't automatically make players 1337.
    (8)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Deathgiver View Post
    You don't raid... What makes you think you know how "formulaic and barebones" raiding is if you don't do it. You keep interjecting your un substantiated opinions about end game and the toxicity of the community into a thread that's asking for a tool to assist in people improving. You also seem to equate parsing to botting, when in reality I can accomplish the same thing with a spreadsheet and the chat log, given 30-60 minutes. It's a convenience, and it doesn't automatically make players 1337.
    I don't raid because I don't find predictable fights difficult, nor are the rewards particularly worth the time. Fights that are mapped down perfectly to the gcd with no possible change are neither fun, nor challenging, in my opinion. If it can be mapped out to the tiniest detail, it's formulaic, and if it's formulaic, it's predictable.
    (4)

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