I've seen ninjas and dragoons out AoE DPS a summoner. I wish I were kidding. I had to ask my husband, hey, is this person really pulling this, or did it break? Well, it wasn't broken.
I just went into Bismarck Roulette, 3 wipes we didn't beat it, Summoner didn't summon pet a single time, was spamming ruin 2 lol
Anyway, i'm going to say again, putting it on someone who is doing AOE DPS even if badly is still a gain.
Out of curiosity. The SMN you just mentioned, would you feel justified in kicking them?
Amended and bolded an important part. That is the core hang-up right now and I'm not sure why. The only ones who would actively parse an entire party are Savage groups to see where issues are.
I didn't start a vote kick, does it answer your question?
At least one DPS was dead every round by falling, then sometime during adds a tank would fall too.
We were able to get past dragons with one DPS dead and SMN spamming Ruin 2, but then the Healers died for some reason and we wipe.
No vote kicks were started, but someone did start abandon and it ended.
For the record i got in by joining party in progress.
I am going to say it again, that isn't necessarily true. I've seen SMN AoE with 1000 DPS, and most melee can easily outdo 1000 DPS in single target damage. I used SMN here, because obviously they are the best at AoE - it's worse with other jobs. While yes, of equal skill, a person doing AoE will gain over single target, the issue is that you don't see people of equal skill in DF.
You're talking about something different than what i was mentioning, you didn't understand what i was saying or anyone in previous page for that matter.
I said there are gains, which there are even if the rotation is poor.
You're taking it as if they'll become the best DPS with the buffs or that the damage will increase a lot, this is NOT what i said, when you apply a Damage Buff what does it do? It increases damage, minimal increase or not is still an increase.
And without a parser it's the best bet to use on the best AOE dps Job when taking down adds because you don't know if they used Quelling Strikes or simply messed up their initial rotation, is that simple.
if you already use a parse, since you're posting numbers then you shouldn't be complaining about my point to begin with because without a parser you don't know numbers and you can't judge if it's the Dragoon or EOS that's doing better AOE DPS at all even by looking at Hate bar because each skill generates different amounts of hate (that's why i have to QE when doing opener as Bard or tank loses hate) and in an AOE situation is even harder to tell.
Last edited by RobbieH; 11-15-2016 at 06:28 AM.
Eh, you replied to me. If we are talking about different things, than that is your issue.You're talking about something different than what i was mentioning, you didn't understand what i was saying or anyone in previous page for that matter.
I said there are gains, which there are even if the rotation is poor.
You're taking it as if they'll become the best DPS with the buffs or that the damage will increase a lot, this is NOT what i said, when you apply a Damage Buff what does it do? It increases damage, minimal increase or not is still an increase.
And without a parser it's the best bet to use on the best AOE dps Job when taking down adds because you don't know if they used Quelling Strikes or simply messed up their initial rotation, is that simple.
if you already use a parse, since you're posting numbers then you shouldn't be complaining about my point to begin with because without a parser you don't know numbers and you can't judge if it's the Dragoon or EOS that's doing better AOE DPS at all even by looking at Hate bar because each skill generates different amounts of hate (that's why i have to QE when doing opener as Bard or tank loses hate) and in an AOE situation is even harder to tell.
There are not necessarily gains, if the rotation is poor.
I honestly, don't understand what you are arguing in the 3rd sentence. I am saying that an AST will want to place a buff on someone doing 3k DPS over someone doing 2k, because they get the most out of it. Being able to see those numbers helps with that. Making assumptions likeAre unhelpful in actually determining quickly, easily and confidently that you are applying your buff to the highest DPS player. You may very well be, but you may not be. A parser would make this easier, faster and accurate.
- Highest on Threat Meter
- MNK/BLM single target
- SMN AoE
- Someone is actually doing some sort of AoE with multiple mobs
Hate meter on AoE is also not useful, as naturally your primary target will generate more hate.
"And without a parser..." ... that is the point. A parser would make this better. Is it possible for an AST to buff the highest DPS right now? Yes. That doesn't mean that it is easy or quick for them, or that they can be confident in their decision.
What i don't understand is why do you care if you already use it.
Does it bother you other AST don't know who to apply the buff to?
It bothers me way more that they actually use it, do i care? No, it would only bother me if it was in End-Game raiding, but in this case people already use a parser for the most part anyway.
And no one should care about these buffs in DF or Normal Alex to begin with, it helps, is it required? No.
I disagree with in-game parser because the community would turn on each other and would be a toxic fest.
Just because AST could benefit from it is not nearly enough reason to add it to the game.
Bothers is a stronger word than I would put it.
I think that a parser would be good for the community. Not having one is not good for the community. I don't lose sleep over it, however.
I think a group parser could help people, while leveling and learning their class, test and see how doing certain changes to their rotation would improve their DPS. This would result in people playing better upon reaching max level. They could then continue to use a parser during grouped content at max level to see how they are comparing to others, and work to improve if they are falling noticeably behind. I also promote providing a better UI to give the player the best possible information to play their job to the best of their ability. The threat meter is great for showing who is approaching taking over threat from the tank - why can a DPS meter not be used to assist an Astrologian.
I care about buffs in all content - including leveling dungeons, nevermind expert or Alex normal. Having something be required, and caring about it are not the same thing. It's not required that I say hello at the beginning of a dungeon, but I care when people do it. It's not required that a tank holds agro in an expert dungeon, but I care when they do it. It's not required for healers to DPS in a dungeon, but I care when they do it. - and so on.
"I disagree with in-game parser because the community would turn on each other and would be a toxic fest." - in reality, this is already the case. Some people will be jerks with or without it, and parsers don't turn people into jerks. That said, I respect your opinion.
Note: I do not play AST, it is my least favourite healer.
I am going to say it again, that isn't necessarily true. I've seen SMN AoE with 1000 DPS, and most melee can easily outdo 1000 DPS in single target damage. I used SMN here, because obviously they are the best at AoE - it's worse with other jobs. While yes, of equal skill, a person doing AoE will gain over single target, the issue is that you don't see people of equal skill in DF.
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